Thursday, October 20, 2016

T14P3 - Movement Concluded



T14P3 - Movement Concluded
Jeff makes a D3 right - need 2 to keep control - 2
Gil rolls onto his right side - damage 3 - right side breached

Combat
None

Turn 14 Phase 4
Speed
Thierry maintains 40
Gil is OOC and maintains 30

Movement
None

Combat
None

Turn 15 Phase 5
Speed
Thierry slows to 35
Gil is OOC and maintains 30

Movement
Thierry makes a D1 left



Jeff will move as Gil rolls

Holding for...


Jeff



Jeff makes a hard right turn and manages to hang onto control.

Gil had rolled onto his right side and our readings tell us he's out of armor on that side!

Thierry continues straight to end the round - no wait, he turns slightly to the left at the last moment!

Let's see how Jeff deals with that.


Big Ethyl is almost in front of John's car. "Axle honey! How could they do this to you!" Buckshot goes flying toward Thierry and the crowd ROARS!



Current Turn
Thierry(6) - 35 - P1 straight, P2 straight, P3 straight, P5 D1 left
Jeff(4) - 30 - P1 straight, rear end Gil for 1 point damage, P1 MG misses Gil, P3 D3 right
Gil(4) - 30(m) - P1 CCW Bootlegger Reverse, lost 3 of 4 tires, rolling, P3 roll onto right side, 3 damage
John(5) - 10 - P1 straight

Previous Turn
Thierry(6) - 40 - P1 D2 left, P2 straight, P2 MG kills John's Driver, P3 D1 drift left, P3 conformed into John's back, lose control for a 15 deg fishtail CW, P5 15 deg CW fishtail then straight
Jeff(4) - 25 - P1 D3 right, P1 hits Gil's back for 5, P3 D4 right, P5 straight 1/2"
Gil(4) - 20(m) - P1 D3 right, P2 MG hits Thierry's front for 1, P3 straight, sideswipe Thierry, 1 point to each left side, P5 straight 1/2"
John(5) - 15 - P1 D6 right

Reflex Rolls and Walkarounds are below. Everyone knows the layout, just not the armor assignments. The Gates for this event are numbers 1 2     3 4   on top then 5 6     7 8    on the bottom. I'm using "team" names so you don't have to remember what your Driver's name is - you can just reply on YOUR name.

Gate 1 - Billy - Suvius Ven (dead)- Reflex 2 - MG: 16 shots, HR: 1 shot, Armor damage: F0 R0 L6 B11 (breached) T0 U0, Tire DP: 5 5 5 5

Gate 2 - Gil - Alfonse LaRoy - Reflex 4 - MG: 9 shots, HR: 1 shot, Armor damage: F1 R8 (breached) L1 B12 T0 U0, Tire DP: tire destroyed tire destroyed 1 tire destroyed

Gate 3 - Thierry - Ningenhōdan - Reflex 6 - MG: 11 shots, HR: used, Armor damage: F21 R4 L2 B0 T0 U0, Tire DP: 6 6 6 6

Gate 4 - Menoth - MenothJohn (dead) - Reflex 2 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R1 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 5 - William - Doobie Cooper - Reflex 4 - MG: 17 shots, HR: used, Armor damage: F20 (breached) R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 6 - Martin - Cletus Cornhauler - Reflex 3 - MG: 16 shots, HR: used, Armor damage: F8 R4 L12 (breached) B0 T0 U0, Tire DP: 2 3 5 3

Gate 7 - Jeff - Vance - Reflex 3 - MG: 9 shots, HR: used, Armor damage: F15 (breached) R2 L0 B5 T0 U0, Tire DP: 6 6 6 6

Gate 8 - John - Axle Blaster (dead) - Reflex 5 - MG: 13 shots, HR: used, Armor damage: F21 (breached) R13 (breached) L9 B4 T0 U0, Tire DP: 4 4 4 1





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