Tuesday, October 18, 2016

T13P3 - Movement Concluded



T13P3 - Movement Concluded
Jeff makes a D4 right. Needs a 4 to keep control - safe with a 6.
Gil moves straight, sideswiping Thierry. Swipe speed is 40 + 25 / 4 = 20. 1D damage: 2 times 2/3 = 1 to the left side of each.
Each takes a D2 haz. Thierry needs a 4 - safe with a 6.
Gil does not have to roll.

Thierry is conformed into a sideswipe with John's Back armor. Swipe speed is 40 - 15 = 25 / 4 = 10. 1D -2 damage: 2, so zero.
D1 hazard to each. John does not have to roll. Thierry needs a 4 - fail with a 3. CT2 2 4 -2 diff 0 speed 0 skill = 4, minor fishtail (CW, as it's AWAY from the sideswipe).
John is conformed, then moves straight 1/2".

Here's what it looks like after movement...



Combat
None

Turn 13 Phase 4
Movement
None

Combat
None

Turn 13 Phase 5
Movement
Thierry fishtails CW 15 degrees - then ?



Holding for...

Thierry's after fishtail movement...


What an exciting movement there Bidcon!

I know, Telso! Thierry dodged John, but then Gil moves right into him. It was only a sideswipe and did very little damage to each vehicle.

Looks like it was enough to push Thierry into John anyway, and the driver is unable to keep control!

Sometimes the smallest thing can cause the biggest problems! Neither he nor John seem to have taken any damage from the collision, but Thierry is out of control!

Look at that though! His rear end slides around a bit and he gets control back!

He even pushed back on Gil a little there. Let's see what he does now!


Current Turn
Thierry(6) - 40 - P1 D2 left, P2 straight, P2 MG kills John's Driver, P3 D1 drift left, P3 conformed into John's back, lose control for a 15 deg fishtail CW, P5 15 deg CW fishtail then ???
Jeff(4) - 25 - P1 D3 right, P1 hits Gil's back for 5, P3 D4 right
Gil(4) - 20(m) - P1 D3 right, P2 MG hits Thierry's front for 1, P3 straight, sideswipe Thierry, 1 point to each left side
John(5) - 15 - P1 D6 right

Previous Turn
Thierry(6) - 35 - P1 D4 left, P3 D1 left, P5 straight, P5 MG misses John's Back
Gil(4) - 20(m) - P1 D2 right, P2 MG misses John's front, P3 straight
Jeff(4) - 20 - P1 D3 right, P2 MG hits Gil's back for 6, P3 D3 drift right
John(5) - 10 - P1 skid 1/2" slow to 5 straight 1/2", P3 MG misses Gil's front left tire

Reflex Rolls and Walkarounds are below. Everyone knows the layout, just not the armor assignments. The Gates for this event are numbers 1 2     3 4   on top then 5 6     7 8    on the bottom. I'm using "team" names so you don't have to remember what your Driver's name is - you can just reply on YOUR name.

Gate 1 - Billy - Suvius Ven (dead)- Reflex 2 - MG: 16 shots, HR: 1 shot, Armor damage: F0 R0 L6 B11 (breached) T0 U0, Tire DP: 5 5 5 5

Gate 2 - Gil - Alfonse LaRoy - Reflex 4 - MG: 9 shots, HR: 1 shot, Armor damage: F1 R5 L1 B11 T0 U0, Tire DP: 6 6 6 6

Gate 3 - Thierry - Ningenhōdan - Reflex 6 - MG: 11 shots, HR: used, Armor damage: F21 R4 L2 B0 T0 U0, Tire DP: 6 6 6 6

Gate 4 - Menoth - MenothJohn (dead) - Reflex 2 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R1 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 5 - William - Doobie Cooper - Reflex 4 - MG: 17 shots, HR: used, Armor damage: F20 (breached) R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 6 - Martin - Cletus Cornhauler - Reflex 3 - MG: 16 shots, HR: used, Armor damage: F8 R4 L12 (breached) B0 T0 U0, Tire DP: 2 3 5 3

Gate 7 - Jeff - Vance - Reflex 3 - MG: 10 shots, HR: used, Armor damage: F14 R2 L0 B5 T0 U0, Tire DP: 6 6 6 6

Gate 8 - John - Axle Blaster (dead) - Reflex 5 - MG: 13 shots, HR: used, Armor damage: F21 (breached) R13 (breached) L9 B4 T0 U0, Tire DP: 4 4 4 1


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