Saturday, July 30, 2016

T2P3 - Movement


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T2P3 - Movement
John moves straight
William moves straight 1/2"
Jeff moves straight 1/2"

Combat


Holding for...

Billy



John moves straight.

And William and Jeff each move straight, just not as far because they're going slower.

Did you figure that out on your own?

Current Turn
John(5) - 35 - P1 straight, P2 straight 1/2", P2 MG misses Thierry, P3 straight
William(4) - 15 - P1 less than D2 left, P1 MG hits Martin's front for 6, P3 straight 1/2"
Jeff(4) - 15 - P1 D1 left, P1 MG hits John's left for 4, P3 straight 1/2"
Thierry(6) - 10 - P1 D1 left conforming Menoth
Gil(4) - 5 - P1 straight 1/4" then pivot CW, P1 MG hits Billy's left for 2
Martin(3) - 5 - P1 straight 1/4" then pivot CCW, P1 HR hits William's front for 11
Billy(2) -5 - P1 straight 1/2"



Previous Turn
John(5) - 30 - P1 defer then D3 right, P3 straight, P5 D3 left
Martin(3) - 30 - P1 straight, P3 start bootlegger reverse, P5 fishtail 15 deg CW then skid 1/4" then finish bootlegger with 3/4" movement
William(4) - 10 - P1 D3 swerve right, P3 HR hits Martin's Left for 9 points
Jeff(4) - 10 - P1 D3 right, P1 MG hits John for 5 points
Thierry(6) - 5 - P1 straight 1/4" then pivot to hit Menoth, P1 HR takes out Menoth's driver
Gil(4) - 0
Billy(2) - 0 - P5 MG misses Martin's back
Menoth(2) - 0 - driver dead


Reflex Rolls and Walkarounds are below. Everyone knows the layout, just not the armor assignments. The Gates for this event are numbers 1 2     3 4   on top then 5 6     7 8    on the bottom. I'm using "team" names so you don't have to remember what your Driver's name is - you can just reply on YOUR name.

Gate 1 - Billy - Suvius Ven - Reflex 2 - MG: 19 shots, HR: 1 shot, Armor damage: F0 R0 L2 B0 T0 U0, Tire DP: 6 6 6 6

Gate 2 - Gil - Alfonse LaRoy - Reflex 4 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 3 - Thierry - Ningenhōdan - Reflex 6 - MG: 20 shots, HR: used, Armor damage: F0 R0 L1 B0 T0 U0, Tire DP: 6 6 6 6

Gate 4 - Menoth - MenothJohn - Reflex 2 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R1 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 5 - William - Doobie Cooper - Reflex 4 - MG: 20 shots, HR: used, Armor damage: F0 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 6 - Martin - Cletus Cornhauler - Reflex 3 - MG: 20 shots, HR: used, Armor damage: F6 R0 L9 B0 T0 U0, Tire DP: 5 5 5 5

Gate 7 - Jeff - Vance - Reflex 3 - MG: 19 shots, HR: 1 shot, Armor damage: F0 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 8 - John - Axle Blaster - Reflex 5 - MG: 19 shots, HR: 1 shot, Armor damage: F0 R0 L9 B0 T0 U0, Tire DP: 6 6 6 6

















Car Wars is a registered trademark of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

Steve Jackson Games

T2P2 - Combat


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T2P2 - Combat
John fires his MG at Thierry's right. He needs a 10 to hit - miss on a 5 4.

Turn 2 Phase 3
Movement


Holding for...

John



John triggers that MG on a long shot.

Literally a long shot Telso, but the crowd loves that he tried!

And look how close he got too! If it hadn't been such a small target he would have connected.

Current Turn
John(5) - 35 - P1 straight, P2 straight 1/2", P2 MG misses Thierry
William(4) - 15 - P1 less than D2 left, P1 MG hits Martin's front for 6
Jeff(4) - 15 - P1 D1 left, P1 MG hits John's left for 4
Thierry(6) - 10 - P1 D1 left conforming Menoth
Gil(4) - 5 - P1 straight 1/4" then pivot CW, P1 MG hits Billy's left for 2
Martin(3) - 5 - P1 straight 1/4" then pivot CCW, P1 HR hits William's front for 11
Billy(2) -5 - P1 straight 1/2"



Previous Turn
John(5) - 30 - P1 defer then D3 right, P3 straight, P5 D3 left
Martin(3) - 30 - P1 straight, P3 start bootlegger reverse, P5 fishtail 15 deg CW then skid 1/4" then finish bootlegger with 3/4" movement
William(4) - 10 - P1 D3 swerve right, P3 HR hits Martin's Left for 9 points
Jeff(4) - 10 - P1 D3 right, P1 MG hits John for 5 points
Thierry(6) - 5 - P1 straight 1/4" then pivot to hit Menoth, P1 HR takes out Menoth's driver
Gil(4) - 0
Billy(2) - 0 - P5 MG misses Martin's back
Menoth(2) - 0 - driver dead


Reflex Rolls and Walkarounds are below. Everyone knows the layout, just not the armor assignments. The Gates for this event are numbers 1 2     3 4   on top then 5 6     7 8    on the bottom. I'm using "team" names so you don't have to remember what your Driver's name is - you can just reply on YOUR name.

Gate 1 - Billy - Suvius Ven - Reflex 2 - MG: 19 shots, HR: 1 shot, Armor damage: F0 R0 L2 B0 T0 U0, Tire DP: 6 6 6 6

Gate 2 - Gil - Alfonse LaRoy - Reflex 4 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 3 - Thierry - Ningenhōdan - Reflex 6 - MG: 20 shots, HR: used, Armor damage: F0 R0 L1 B0 T0 U0, Tire DP: 6 6 6 6

Gate 4 - Menoth - MenothJohn - Reflex 2 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R1 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 5 - William - Doobie Cooper - Reflex 4 - MG: 20 shots, HR: used, Armor damage: F0 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 6 - Martin - Cletus Cornhauler - Reflex 3 - MG: 20 shots, HR: used, Armor damage: F6 R0 L9 B0 T0 U0, Tire DP: 5 5 5 5

Gate 7 - Jeff - Vance - Reflex 3 - MG: 19 shots, HR: 1 shot, Armor damage: F0 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 8 - John - Axle Blaster - Reflex 5 - MG: 19 shots, HR: 1 shot, Armor damage: F0 R0 L9 B0 T0 U0, Tire DP: 6 6 6 6

















Car Wars is a registered trademark of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

Steve Jackson Games

Friday, July 29, 2016

T2P1 - Combat


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T2P1 - Combat
William fires his MG at Martin's front. He needs a 5 - hit on a 3 6 for 6 damage. Martin takes a hazard.

Jeff fires his MG at John's left. He needs a 9 - hit on a 6 5 for 4 damage. John takes a hazard.

Gil fires his MG at Billy's left. He needs a 3 - hit on a 5 4 for 2 damage. Billy takes a hazard.

Martin radios, "Cobb incoming baby!" and fires his HR at William's front. He needs a 6 - hit on a 4 6 for 3 2 6 damage. William drops debris and takes a hazard.

Turn 2 Phase 2
Speed

John accelerates to 35

Movement

John moves straight 1/2"

Combat



Holding for...

John
Billy


William opens fire on Martin with that Machine Gun. He connects for maximum damage!

Still not enough to penetrate that armor though. And look, Jeff hits John's left with a moderate blow.

Gil also fires his MG, hitting Billy with a glancing blow.

And look at this! Martin's driver says something about lobbing or cobbing? Either way that Heavy Rocket did some damage to William's front armor!


Current Turn
John(5) - 30(m) - P1 straight
William(4) - 15 - P1 less than D2 left, P1 MG hits Martin's front for 6
Jeff(4) - 15 - P1 D1 left, P1 MG hits John's left for 4
Thierry(6) - 10 - P1 D1 left conforming Menoth
Gil(4) - 5 - P1 straight 1/4" then pivot CW, P1 MG hits Billy's left for 2
Martin(3) - 5 - P1 straight 1/4" then pivot CCW, P1 HR hits William's front for 11
Billy(2) -5 - P1 straight 1/2"



Previous Turn
John(5) - 30 - P1 defer then D3 right, P3 straight, P5 D3 left
Martin(3) - 30 - P1 straight, P3 start bootlegger reverse, P5 fishtail 15 deg CW then skid 1/4" then finish bootlegger with 3/4" movement
William(4) - 10 - P1 D3 swerve right, P3 HR hits Martin's Left for 9 points
Jeff(4) - 10 - P1 D3 right, P1 MG hits John for 5 points
Thierry(6) - 5 - P1 straight 1/4" then pivot to hit Menoth, P1 HR takes out Menoth's driver
Gil(4) - 0
Billy(2) - 0 - P5 MG misses Martin's back
Menoth(2) - 0 - driver dead


Reflex Rolls and Walkarounds are below. Everyone knows the layout, just not the armor assignments. The Gates for this event are numbers 1 2     3 4   on top then 5 6     7 8    on the bottom. I'm using "team" names so you don't have to remember what your Driver's name is - you can just reply on YOUR name.

Gate 1 - Billy - Suvius Ven - Reflex 2 - MG: 19 shots, HR: 1 shot, Armor damage: F0 R0 L2 B0 T0 U0, Tire DP: 6 6 6 6

Gate 2 - Gil - Alfonse LaRoy - Reflex 4 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 3 - Thierry - Ningenhōdan - Reflex 6 - MG: 20 shots, HR: used, Armor damage: F0 R0 L1 B0 T0 U0, Tire DP: 6 6 6 6

Gate 4 - Menoth - MenothJohn - Reflex 2 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R1 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 5 - William - Doobie Cooper - Reflex 4 - MG: 20 shots, HR: used, Armor damage: F0 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 6 - Martin - Cletus Cornhauler - Reflex 3 - MG: 20 shots, HR: 1 shot, Armor damage: F6 R0 L9 B0 T0 U0, Tire DP: 5 5 5 5

Gate 7 - Jeff - Vance - Reflex 3 - MG: 19 shots, HR: 1 shot, Armor damage: F0 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 8 - John - Axle Blaster - Reflex 5 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R0 L9 B0 T0 U0, Tire DP: 6 6 6 6

















Car Wars is a registered trademark of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

Steve Jackson Games

Thursday, July 28, 2016

T2P1 - Movement Concluded


John
William
Thierry
Gil
Billy


Gil seems to do a weird hard turn there to point at Billy.

I thought that was going to be a collision at first, but he stops just shy of touching.

Martin also makes a little pivot there.

Looks like he's aiming his car and not his gun!


Current Turn
John(5) - 30(m) - P1 straight
William(4) - 15 - P1 less than D2 left
Jeff(4) - 15 - P1 D1 left
Thierry(6) - 10 - P1 D1 left conforming Menoth
Gil(4) - 5 - P1 straight 1/4" then pivot CW
Martin(3) - 5 - P1 straight 1/4" then pivot CCW
Billy(2) -5 - P1 straight 1/2"



Previous Turn
John(5) - 30 - P1 defer then D3 right, P3 straight, P5 D3 left
Martin(3) - 30 - P1 straight, P3 start bootlegger reverse, P5 fishtail 15 deg CW then skid 1/4" then finish bootlegger with 3/4" movement
William(4) - 10 - P1 D3 swerve right, P3 HR hits Martin's Left for 9 points
Jeff(4) - 10 - P1 D3 right, P1 MG hits John for 5 points
Thierry(6) - 5 - P1 straight 1/4" then pivot to hit Menoth, P1 HR takes out Menoth's driver
Gil(4) - 0
Billy(2) - 0 - P5 MG misses Martin's back
Menoth(2) - 0 - driver dead


Reflex Rolls and Walkarounds are below. Everyone knows the layout, just not the armor assignments. The Gates for this event are numbers 1 2     3 4   on top then 5 6     7 8    on the bottom. I'm using "team" names so you don't have to remember what your Driver's name is - you can just reply on YOUR name.

Gate 1 - Billy - Suvius Ven - Reflex 2 - MG: 19 shots, HR: 1 shot, Armor damage: F0 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 2 - Gil - Alfonse LaRoy - Reflex 4 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 3 - Thierry - Ningenhōdan - Reflex 6 - MG: 20 shots, HR: used, Armor damage: F0 R0 L1 B0 T0 U0, Tire DP: 6 6 6 6

Gate 4 - Menoth - MenothJohn - Reflex 2 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R1 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 5 - William - Doobie Cooper - Reflex 4 - MG: 20 shots, HR: used, Armor damage: F0 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 6 - Martin - Cletus Cornhauler - Reflex 3 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R0 L9 B0 T0 U0, Tire DP: 5 5 5 5

Gate 7 - Jeff - Vance - Reflex 3 - MG: 19 shots, HR: 1 shot, Armor damage: F0 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 8 - John - Axle Blaster - Reflex 5 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R0 L5 B0 T0 U0, Tire DP: 6 6 6 6
















Car Wars is a registered trademark of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

Steve Jackson Games

Wednesday, July 27, 2016

T2P1 - Movement Continues


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T2P1 - Movement Continues
Gil moves straight 1/4" then pivots clockwise to almost touch Billy
Martin moves straight 1/4" then pivots counter-clockwise


Holding for...

Billy


Gil seems to do a weird hard turn there to point at Billy.

I thought that was going to be a collision at first, but he stops just shy of touching.

Martin also makes a little pivot there.

Looks like he's aiming his car and not his gun!


Current Turn
John(5) - 30(m) - P1 straight
William(4) - 15 - P1 less than D2 left
Jeff(4) - 15 - P1 D1 left
Thierry(6) - 10 - P1 D1 left conforming Menoth
Gil(4) - 5 - P1 straight 1/4" then pivot CW
Martin(3) - 5 - P1 straight 1/4" then pivot CCW
Billy(2) -5 - 



Previous Turn
John(5) - 30 - P1 defer then D3 right, P3 straight, P5 D3 left
Martin(3) - 30 - P1 straight, P3 start bootlegger reverse, P5 fishtail 15 deg CW then skid 1/4" then finish bootlegger with 3/4" movement
William(4) - 10 - P1 D3 swerve right, P3 HR hits Martin's Left for 9 points
Jeff(4) - 10 - P1 D3 right, P1 MG hits John for 5 points
Thierry(6) - 5 - P1 straight 1/4" then pivot to hit Menoth, P1 HR takes out Menoth's driver
Gil(4) - 0
Billy(2) - 0 - P5 MG misses Martin's back


Menoth(2) - 0 - driver dead


Reflex Rolls and Walkarounds are below. Everyone knows the layout, just not the armor assignments. The Gates for this event are numbers 1 2     3 4   on top then 5 6     7 8    on the bottom. I'm using "team" names so you don't have to remember what your Driver's name is - you can just reply on YOUR name.

Gate 1 - Billy - Suvius Ven - Reflex 2 - MG: 19 shots, HR: 1 shot, Armor damage: F0 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 2 - Gil - Alfonse LaRoy - Reflex 4 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 3 - Thierry - Ningenhōdan - Reflex 6 - MG: 20 shots, HR: used, Armor damage: F0 R0 L1 B0 T0 U0, Tire DP: 6 6 6 6

Gate 4 - Menoth - MenothJohn - Reflex 2 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R1 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 5 - William - Doobie Cooper - Reflex 4 - MG: 20 shots, HR: used, Armor damage: F0 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 6 - Martin - Cletus Cornhauler - Reflex 3 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R0 L9 B0 T0 U0, Tire DP: 5 5 5 5

Gate 7 - Jeff - Vance - Reflex 3 - MG: 19 shots, HR: 1 shot, Armor damage: F0 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 8 - John - Axle Blaster - Reflex 5 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R0 L5 B0 T0 U0, Tire DP: 6 6 6 6













Car Wars is a registered trademark of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

Steve Jackson Games

Tuesday, July 26, 2016

T2P1 - Movement Continued


Amazon Link - https://www.amazon.com/dp/B00K59HKIQ/ref=as_sl_pc_tf_lc?tag=jimmylogan091-20&camp=211493&creative=379985&linkCode=ez&creativeASIN=B00K59HKIQ&adid=03R6RNCJKRK40VJ5CNC3&&ref-refURL=

T2P1 - Movement Continued
William makes a "less than" D2 left
Jeff makes a D1 left
Thierry makes a D1 left, conforming Menoth

Holding for...

Gil to move or defer


William makes a little turn left there, just barely missing that debris.

You know in my day we pronounced it de-briss.

And you might have taken one too many hits to the head there.

<<<Canned Laughter>>>

You may be right. Looks like Jeff also turns a little left...

Quickly followed by a left bend from Thierry, who pushes Menoth's car a little out of the way.

Sometimes you have to make your own holes in this world, either with a gun or a car.


Current Turn
John(5) - 30(m) - P1 straight
William(4) - 15 - P1 less than D2 left
Jeff(4) - 15 - P1 D1 left
Thierry(6) - 10 - P1 D1 left conforming Menoth
Gil(4) - 5 - 
Martin(3) - 5 - 
Billy(2) -5 - 



Previous Turn
John(5) - 30 - P1 defer then D3 right, P3 straight, P5 D3 left
Martin(3) - 30 - P1 straight, P3 start bootlegger reverse, P5 fishtail 15 deg CW then skid 1/4" then finish bootlegger with 3/4" movement
William(4) - 10 - P1 D3 swerve right, P3 HR hits Martin's Left for 9 points
Jeff(4) - 10 - P1 D3 right, P1 MG hits John for 5 points
Thierry(6) - 5 - P1 straight 1/4" then pivot to hit Menoth, P1 HR takes out Menoth's driver
Gil(4) - 0
Billy(2) - 0 - P5 MG misses Martin's back


Menoth(2) - 0 - driver dead


Reflex Rolls and Walkarounds are below. Everyone knows the layout, just not the armor assignments. The Gates for this event are numbers 1 2     3 4   on top then 5 6     7 8    on the bottom. I'm using "team" names so you don't have to remember what your Driver's name is - you can just reply on YOUR name.

Gate 1 - Billy - Suvius Ven - Reflex 2 - MG: 19 shots, HR: 1 shot, Armor damage: F0 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 2 - Gil - Alfonse LaRoy - Reflex 4 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 3 - Thierry - Ningenhōdan - Reflex 6 - MG: 20 shots, HR: used, Armor damage: F0 R0 L1 B0 T0 U0, Tire DP: 6 6 6 6

Gate 4 - Menoth - MenothJohn - Reflex 2 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R1 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 5 - William - Doobie Cooper - Reflex 4 - MG: 20 shots, HR: used, Armor damage: F0 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 6 - Martin - Cletus Cornhauler - Reflex 3 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R0 L9 B0 T0 U0, Tire DP: 5 5 5 5

Gate 7 - Jeff - Vance - Reflex 3 - MG: 19 shots, HR: 1 shot, Armor damage: F0 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 8 - John - Axle Blaster - Reflex 5 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R0 L5 B0 T0 U0, Tire DP: 6 6 6 6









Car Wars is a registered trademark of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

Steve Jackson Games

T2P1 - Movement


William & Jeff - who move at the same time


John moves straight ahead.

Maybe he's saving the excitement till later Telso...

Current Turn
John(5) - 30(m) - P1 straight
William(4) - 15 - 
Jeff(4) - 15 - 
Thierry(6) -  10 - 
Gil(4) - 5 - 
Martin(3) - 5 - 
Billy(2) -5 - 



Previous Turn
John(5) - 30 - P1 defer then D3 right, P3 straight, P5 D3 left
Martin(3) - 30 - P1 straight, P3 start bootlegger reverse, P5 fishtail 15 deg CW then skid 1/4" then finish bootlegger with 3/4" movement
William(4) - 10 - P1 D3 swerve right, P3 HR hits Martin's Left for 9 points
Jeff(4) - 10 - P1 D3 right, P1 MG hits John for 5 points
Thierry(6) - 5 - P1 straight 1/4" then pivot to hit Menoth, P1 HR takes out Menoth's driver
Gil(4) - 0
Billy(2) - 0 - P5 MG misses Martin's back


Menoth(2) - 0 - driver dead


Reflex Rolls and Walkarounds are below. Everyone knows the layout, just not the armor assignments. The Gates for this event are numbers 1 2     3 4   on top then 5 6     7 8    on the bottom. I'm using "team" names so you don't have to remember what your Driver's name is - you can just reply on YOUR name.

Gate 1 - Billy - Suvius Ven - Reflex 2 - MG: 19 shots, HR: 1 shot, Armor damage: F0 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 2 - Gil - Alfonse LaRoy - Reflex 4 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 3 - Thierry - Ningenhōdan - Reflex 6 - MG: 20 shots, HR: used, Armor damage: F0 R0 L1 B0 T0 U0, Tire DP: 6 6 6 6

Gate 4 - Menoth - MenothJohn - Reflex 2 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R1 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 5 - William - Doobie Cooper - Reflex 4 - MG: 20 shots, HR: used, Armor damage: F0 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 6 - Martin - Cletus Cornhauler - Reflex 3 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R0 L9 B0 T0 U0, Tire DP: 5 5 5 5

Gate 7 - Jeff - Vance - Reflex 3 - MG: 19 shots, HR: 1 shot, Armor damage: F0 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 8 - John - Axle Blaster - Reflex 5 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R0 L5 B0 T0 U0, Tire DP: 6 6 6 6









Car Wars is a registered trademark of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

Steve Jackson Games