Monday, July 18, 2016

T1P1 - Combat


T1P1 - Combat
Jeff triggers his MG at John's left, needing a 7 to hit. He rolls a 5 3 and a 5 for damage.
John takes a hazard but no control roll needed.

Thierry triggers his HR with a point blank shot at Menoth's right side. He needs a 5 and hits on a 4 5 for 5 4 3 damage. Menoth's right armor is breached and some goes internal, randomly taking out the Driver. Debris dropped.

Turn 1 Phase 2
Movement
None

Combat

Holding for...

John
William
Billy



We have combat!

Yes we do! Jeff decides to try out that 50 cal, scoring a minor hit on John's left. But look what the Frenchman did!

Yes indeed - he fires that one shot rocket with a point blank shot at Menoth's right, catching him squarely! The armor is destroyed and it looks like... yes I believe...

The officials are saying it's a clean kill! The crowd on that side of the arena is in an uproar since they can't really see the action that well.

We sure hope we don't have another incident like four years ago, when part of the wall collapsed. I believe it was in that area where the spectators were rushing the safety wire.




Current Turn
John(5) - 30 - P1 defer then D3 right
Martin(3) - 30 - P1 straight
William(4) - 10 - P1 D3 swerve right
Jeff(4) - 10 - P1 D3 right, P1 MG hits John for 5 points
Thierry(6) - 5 - P1 straight 1/4" then pivot to hit Menoth, P1 HR takes out Menoth's driver
Gil(4) - 0
Billy(2) - 0
Menoth(2) - 0




Reflex Rolls and Walkarounds are below. Everyone knows the layout, just not the armor assignments. The Gates for this event are numbers 1 2     3 4   on top then 5 6     7 8    on the bottom. I'm using "team" names so you don't have to remember what your Driver's name is - you can just reply on YOUR name.

Gate 1 - Billy - Suvius Ven - Reflex 2 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 2 - Gil - Alfonse LaRoy - Reflex 4 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 3 - Thierry - Ningenhōdan - Reflex 6 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R0 L1 B0 T0 U0, Tire DP: 6 6 6 6

Gate 4 - Menoth - MenothJohn - Reflex 2 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R1 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 5 - William - Doobie Cooper - Reflex 4 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 6 - Martin - Cletus Cornhauler - Reflex 3 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 7 - Jeff - Vance - Reflex 3 - MG: 19 shots, HR: 1 shot, Armor damage: F0 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 8 - John - Axle Blaster - Reflex 5 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R0 L5 B0 T0 U0, Tire DP: 6 6 6 6

I need opening speed from each of you - you can be going from zero to 30 - your choice. Starting a 24 hour clock now.


Car Wars is a registered trademark of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

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