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T7P2 - Combat
Thierry fires his MG at John again. He needs a 5 and hits on a 5 6 for 4.
John takes a hazard and makes no reply.
Turn 7 Phase 3
Movement
John takes a hazard and makes no reply.
Turn 7 Phase 3
Movement
Holding for...
John to move or defer to Jeff
Thierry pops John again!
Yes he does! To that wounded right side. Not breached though...
Well, not yet...
Well, not yet...
Current Turn
John(5) - 20 - P1 defer then D3 drift left
Gil(4) - 15 - P1 D1 drift left and rear-end Billy, P1 MG hits Thierry's right for 2
Previous Turn
Jeff(4) - 15 - P1 straight, P3 D3 right, P3 hit Martin's Right side for 1, P5 straight to T-Bone Martin for 3 points, new speed 15
John(5) - 15 - P1 straight, P1 hit Jeff's back armor for 5, P3 straight 1/2"
Martin(3) - 5 - P1 straight 1/4" then pivot CCW on back right corner, P1 miss John's front
Gate 1 - Billy - Suvius Ven (dead)- Reflex 2 - MG: 16 shots, HR: 1 shot, Armor damage: F0 R0 L6 B11 (breached) T0 U0, Tire DP: 5 5 5 5
Gate 2 - Gil - Alfonse LaRoy - Reflex 4 - MG: 14 shots, HR: 1 shot, Armor damage: F1 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6
Gate 3 - Thierry - Ningenhōdan - Reflex 6 - MG: 15 shots, HR: used, Armor damage: F20 R2 L1 B0 T0 U0, Tire DP: 6 6 6 6
Gate 4 - Menoth - MenothJohn (dead) - Reflex 2 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R1 L0 B0 T0 U0, Tire DP: 6 6 6 6
Gate 4 - Menoth - MenothJohn (dead) - Reflex 2 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R1 L0 B0 T0 U0, Tire DP: 6 6 6 6
Gate 5 - William - Doobie Cooper - Reflex 4 - MG: 17 shots, HR: used, Armor damage: F20 (breached) R0 L0 B0 T0 U0, Tire DP: 6 6 6 6
Gate 6 - Martin - Cletus Cornhauler - Reflex 3 - MG: 16 shots, HR: used, Armor damage: F8 R4 L12 (breached) B0 T0 U0, Tire DP: 2 3 5 3
Gate 7 - Jeff - Vance - Reflex 3 - MG: 15 shots, HR: 1 shot, Armor damage: F3 R0 L0 B5 T0 U0, Tire DP: 6 6 6 6
Gate 8 - John - Axle Blaster - Reflex 5 - MG: 16 shots, HR: used, Armor damage: F21 (breached) R7 L9 B0 T0 U0, Tire DP: 6 6 6 3
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