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T5P5 - Combat
Billy fires his MG at John. He needs a 14 to hit the side, so no chance to hit.
Turn 5 End of Turn
Martin's PP took damage from enemy fire - 2 in 6 chance of fire. He rolls a 2 and is on fire. 1 point to all components.
William had the same thing happen and also rolled a 2 - 1 point to all.
Turn 6 Phase 1
Speed
Holding for...
Billy fires his MG at John. He needs a 14 to hit the side, so no chance to hit.
Turn 5 End of Turn
Martin's PP took damage from enemy fire - 2 in 6 chance of fire. He rolls a 2 and is on fire. 1 point to all components.
William had the same thing happen and also rolled a 2 - 1 point to all.
Turn 6 Phase 1
Speed
Holding for...
Gil
John
Martin
Thierry
William
Billy tries for a lucky shot on John. Doesn't even come close.
You know Telso, he knew he couldn't connect but sometimes it's worth a few bullets to keep that sustained fire going.
That's right! The lower left corner of the arena has become a flaming pit of death! It's a good thing they have both fired off their rockets or else they might have exploded right there!
Good for them, maybe, but the crowd would have loved it!
All but the ones in the grandstands along the southern wall. They can't see into the pit area and you can tell they are NOT enjoying that at all...
And look at this! Two cars catch fire!
That's right! The lower left corner of the arena has become a flaming pit of death! It's a good thing they have both fired off their rockets or else they might have exploded right there!
All but the ones in the grandstands along the southern wall. They can't see into the pit area and you can tell they are NOT enjoying that at all...
Current Turn
Jeff(4) -
Billy(2) -
Gil(4) -
Martin(3) -
Previous Turn
Jeff(4) - 25 - P1 D1 left, P3 straight, P4 MG breaches Martin's left with 3 points of damage
Billy(2) - 20 - P1 D2 swerve right, P3 D3 drift left, lose control for moderate skid, P5 MG misses John's right side
Gil(4) - 15 - P1 D4 left, P1 MG hits Billy's back for 2, P3 straight 1/2"
John(5) - 10 - P1 straight 1/4" then pivot CW on rear right corner, P1 MG misses Jeff
Martin(3) - 7.5 - P1 straight, head-on William for 1 point, P1 MG hits Williams breached front for 1 point
Thierry(6) - 0, P2 misses John with MG
William(4) - 0
Gate 1 - Billy - Suvius Ven - Reflex 2 - MG: 16 shots, HR: 1 shot, Armor damage: F0 R0 L6 B5 T0 U0, Tire DP: 6 6 6 6
Gate 2 - Gil - Alfonse LaRoy - Reflex 4 - MG: 16 shots, HR: 1 shot, Armor damage: F1 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6
Gate 3 - Thierry - Ningenhōdan - Reflex 6 - MG: 17 shots, HR: used, Armor damage: F20 R0 L1 B0 T0 U0, Tire DP: 6 6 6 6
Gate 4 - Menoth - MenothJohn - Reflex 2 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R1 L0 B0 T0 U0, Tire DP: 6 6 6 6
Gate 4 - Menoth - MenothJohn - Reflex 2 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R1 L0 B0 T0 U0, Tire DP: 6 6 6 6
Gate 5 - William - Doobie Cooper - Reflex 4 - MG: 17 shots, HR: used, Armor damage: F20 (breached) R0 L0 B0 T0 U0, Tire DP: 6 6 6 6
Gate 6 - Martin - Cletus Cornhauler - Reflex 3 - MG: 17 shots, HR: used, Armor damage: F8 R0 L12 (breached) B0 T0 U0, Tire DP: 2 3 5 3
Gate 7 - Jeff - Vance - Reflex 3 - MG: 16 shots, HR: 1 shot, Armor damage: F0 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6
Gate 8 - John - Axle Blaster - Reflex 5 - MG: 17 shots, HR: used, Armor damage: F21 (breached) R0 L9 B0 T0 U0, Tire DP: 6 6 6 3
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