Sunday, September 4, 2016

T6P1 - Movement Continues


T6P1 - Movement Continues
Gil makes a D3 drift left, rear ending Billy again. They are at the same speed so no damage - just a D1 haz to each and Gil's maneuver is NOT completed.
Billy skids 3/4", taking 1 point to each tire and slowing to 10(m). He moves straight 1/4".




Holding for...

John



Gil continues to steer toward Billy, this time clicking his back armor.

Not sure if he knows this, but at the same speed he just stops his forward movement.

Ah but he knows he can keep that back armor is his front arc that way!

That's true Telso, and Billy being out of control there's nothing he can do to avoid it. Watch him fight that wheel to keep from fishtailing.



And I'm here in the pits with William's driver Doobie. Mr. Cooper, what was going through your mind there at the end ?




Current Turn
Jeff(4) - 30 - P1 straight
Gil(4) - 20 - P1 D3 drift left, rear end Billy
Billy(2) - 10(m) - P1 skid 3/4" - 1 point to each tire - straight 1/4", still OOC
John(5) - 15 
Thierry(6) - 5 -  
Martin(3) - 5 - 
William(4) - surrendered

Previous Turn

Jeff(4) - 25 - P1 D1 left, P3 straight, P4 MG breaches Martin's left with 3 points of damage
Billy(2) - 20 - P1 D2 swerve right, P3 D3 drift left, lose control for moderate skid, P5 MG misses John's right side
Gil(4) - 15 - P1 D4 left, P1 MG hits Billy's back for 2, P3 straight 1/2"
John(5) - 10 - P1 straight 1/4" then pivot CW on rear right corner, P1 MG misses Jeff
Martin(3) - 7.5 - P1 straight, head-on William for 1 point, P1 MG hits Williams breached front for 1 point
Thierry(6) - 0, P2 misses John with MG
William(4) - 0

Reflex Rolls and Walkarounds are below. Everyone knows the layout, just not the armor assignments. The Gates for this event are numbers 1 2     3 4   on top then 5 6     7 8    on the bottom. I'm using "team" names so you don't have to remember what your Driver's name is - you can just reply on YOUR name.

Gate 1 - Billy - Suvius Ven - Reflex 2 - MG: 16 shots, HR: 1 shot, Armor damage: F0 R0 L6 B5 T0 U0, Tire DP: 5 5 5 5

Gate 2 - Gil - Alfonse LaRoy - Reflex 4 - MG: 16 shots, HR: 1 shot, Armor damage: F1 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 3 - Thierry - Ningenhōdan - Reflex 6 - MG: 17 shots, HR: used, Armor damage: F20 R0 L1 B0 T0 U0, Tire DP: 6 6 6 6

Gate 4 - Menoth - MenothJohn - Reflex 2 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R1 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 5 - William - Doobie Cooper - Reflex 4 - MG: 17 shots, HR: used, Armor damage: F20 (breached) R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 6 - Martin - Cletus Cornhauler - Reflex 3 - MG: 17 shots, HR: used, Armor damage: F8 R0 L12 (breached) B0 T0 U0, Tire DP: 2 3 5 3

Gate 7 - Jeff - Vance - Reflex 3 - MG: 16 shots, HR: 1 shot, Armor damage: F0 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 8 - John - Axle Blaster - Reflex 5 - MG: 17 shots, HR: used, Armor damage: F21 (breached) R0 L9 B0 T0 U0, Tire DP: 6 6 6 3












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