Friday, September 9, 2016

T6P5 - Movement


T6P5 - Movement
Jeff moves straight, hitting Martin in a T-Bone. Ram speed is 30 for 5*2/3 damage = 3. Each take a hazard.
Jeff completes his straight movement and conforms Martin

Combat
None

End of Turn
William's Car is still burning, but it's outside the arena and probably won't come into play.
Martin's Car is still burning and Martin's Driver is knocked unconscious by the flames.

Turn 7 Phase 1
Speed



Holding for...

John
Jeff
Gil




Jeff barrels into Martin, doing some damage in the collision.

One last hit on him?

Maybe so, because that fire is still raging! I don't think he can survive another round.

Is that something coming over the radio from his car?

We will play the tape back during this commercial break, Bidcon, and we'll be back with speed.

And then there were four! Half of the pack is gone!



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Current Turn
John(5) - 15 
Jeff(4) - 15 - 
Gil(4) - 15 - 
Billy(2) - 15 - 
Thierry(6) - 5 - 
Martin(3) - 5 - 

Previous Turn
Jeff(4) - 15 - P1 straight, P3 D3 right, P3 hit Martin's Right side for 1, P5 straight to T-Bone Martin for 3 points, new speed 15
John(5) - 15 - P1 straight, P1 hit Jeff's back armor for 5, P3 straight 1/2"
Gil(4) - 15 - P1 D3 drift left, rear end Billy, P2 MG hits Billy's back for 6 breaching the armor and killing the Driver, P3 rear end Billy, new speed 15
Billy(2) - 15(m) - P1 skid 3/4" - 1 point to each tire - straight 1/4", still OOC, P3 skid 1/4" then straight 1/4"
Thierry(6) - 5 - P1 straight 1/4" then pivot CW on back right corner, P3 hit John's right side for 3
Martin(3) - 5 - P1 straight 1/4" then pivot CCW on back right corner, P1 miss John's front
William(4) - surrendered

Reflex Rolls and Walkarounds are below. Everyone knows the layout, just not the armor assignments. The Gates for this event are numbers 1 2     3 4   on top then 5 6     7 8    on the bottom. I'm using "team" names so you don't have to remember what your Driver's name is - you can just reply on YOUR name.

Gate 1 - Billy - Suvius Ven (dead)- Reflex 2 - MG: 16 shots, HR: 1 shot, Armor damage: F0 R0 L6 B11 (breached) T0 U0, Tire DP: 5 5 5 5

Gate 2 - Gil - Alfonse LaRoy - Reflex 4 - MG: 15 shots, HR: 1 shot, Armor damage: F1 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 3 - Thierry - Ningenhōdan - Reflex 6 - MG: 16 shots, HR: used, Armor damage: F20 R0 L1 B0 T0 U0, Tire DP: 6 6 6 6

Gate 4 - Menoth - MenothJohn (dead) - Reflex 2 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R1 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 5 - William - Doobie Cooper - Reflex 4 - MG: 17 shots, HR: used, Armor damage: F20 (breached) R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 6 - Martin - Cletus Cornhauler - Reflex 3 - MG: 16 shots, HR: used, Armor damage: F8 R4 L12 (breached) B0 T0 U0, Tire DP: 2 3 5 3

Gate 7 - Jeff - Vance - Reflex 3 - MG: 15 shots, HR: 1 shot, Armor damage: F3 R0 L0 B5 T0 U0, Tire DP: 6 6 6 6

Gate 8 - John - Axle Blaster - Reflex 5 - MG: 16 shots, HR: used, Armor damage: F21 (breached) R3 L9 B0 T0 U0, Tire DP: 6 6 6 3










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