Saturday, September 3, 2016

T6P1 - Speed


T6P1 - Speed
Jeff accelerates to 30
Billy is OOC and maintains 20
Gil accelerates to 20
John accelerates to 15
Martin slows to 5 - Cletus yells over the radio, ''Yeah baby, it's pop corn time now!"
Thierry accelerates to 5
William maintains zero. His driver jumps out of the car and does a "stop drop and roll" maneuver. This is a D0... :-)

Movement




Holding for...

Jeff



Looks like almost everyone increased their speed.

Well Billy couldn't because he's skidding - and Martin slowed a little. Guess it's the fire.

What's Cletus saying there? Something about pop corn?

Maybe he's planning to have a snack.

<canned laughter>

William's driver appears to be in a panic! He's jumping out of the car! I didn't think that was allowed.

Well it's not a sanctioned move, but I guess his skin is worth more to him than the prize money.

Which you can't spend if you're dead! Maybe we can have Loosey Pistons, our pit girl, get a talk with him...


After the fire is gone, as the old country song goes.



<more canned laughter>


Current Turn
Jeff(4) - 30 - 
Billy(2) - 20(m) - 
Gil(4) - 20 - 
John(5) - 15
Thierry(6) - 5 -  
Martin(3) - 5 - 
William(4) - surrendered

Previous Turn

Jeff(4) - 25 - P1 D1 left, P3 straight, P4 MG breaches Martin's left with 3 points of damage
Billy(2) - 20 - P1 D2 swerve right, P3 D3 drift left, lose control for moderate skid, P5 MG misses John's right side
Gil(4) - 15 - P1 D4 left, P1 MG hits Billy's back for 2, P3 straight 1/2"
John(5) - 10 - P1 straight 1/4" then pivot CW on rear right corner, P1 MG misses Jeff
Martin(3) - 7.5 - P1 straight, head-on William for 1 point, P1 MG hits Williams breached front for 1 point
Thierry(6) - 0, P2 misses John with MG
William(4) - 0

Reflex Rolls and Walkarounds are below. Everyone knows the layout, just not the armor assignments. The Gates for this event are numbers 1 2     3 4   on top then 5 6     7 8    on the bottom. I'm using "team" names so you don't have to remember what your Driver's name is - you can just reply on YOUR name.

Gate 1 - Billy - Suvius Ven - Reflex 2 - MG: 16 shots, HR: 1 shot, Armor damage: F0 R0 L6 B5 T0 U0, Tire DP: 6 6 6 6

Gate 2 - Gil - Alfonse LaRoy - Reflex 4 - MG: 16 shots, HR: 1 shot, Armor damage: F1 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 3 - Thierry - Ningenhōdan - Reflex 6 - MG: 17 shots, HR: used, Armor damage: F20 R0 L1 B0 T0 U0, Tire DP: 6 6 6 6

Gate 4 - Menoth - MenothJohn - Reflex 2 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R1 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 5 - William - Doobie Cooper - Reflex 4 - MG: 17 shots, HR: used, Armor damage: F20 (breached) R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 6 - Martin - Cletus Cornhauler - Reflex 3 - MG: 17 shots, HR: used, Armor damage: F8 R0 L12 (breached) B0 T0 U0, Tire DP: 2 3 5 3

Gate 7 - Jeff - Vance - Reflex 3 - MG: 16 shots, HR: 1 shot, Armor damage: F0 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 8 - John - Axle Blaster - Reflex 5 - MG: 17 shots, HR: used, Armor damage: F21 (breached) R0 L9 B0 T0 U0, Tire DP: 6 6 6 3












Car Wars is a registered trademark of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

Steve Jackson Games

No comments:

Post a Comment