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T7P1 - Movement Continues
Gil makes a D1 drift left, hitting Billy again. Damage is 2-2=0, hazard to both, no control roll needed, both have new speed of 15
John makes a D3 drift left
Billy moves straight
John makes a D3 drift left
Billy moves straight
Holding for...
Thierry
Billy is still in Gil's way as he tries to get around him.
Yeah, but at least he's hiding behind a moving shield.
<canned laughter>
<canned laughter>
John side steps a bit.
Let's see what Thierry does...
Current Turn
John(5) - 20 - P1 defer then D3 drift left
Gil(4) - 15 - P1 rear-end Billy
Previous Turn
Jeff(4) - 15 - P1 straight, P3 D3 right, P3 hit Martin's Right side for 1, P5 straight to T-Bone Martin for 3 points, new speed 15
John(5) - 15 - P1 straight, P1 hit Jeff's back armor for 5, P3 straight 1/2"
Martin(3) - 5 - P1 straight 1/4" then pivot CCW on back right corner, P1 miss John's front
Gate 1 - Billy - Suvius Ven (dead)- Reflex 2 - MG: 16 shots, HR: 1 shot, Armor damage: F0 R0 L6 B11 (breached) T0 U0, Tire DP: 5 5 5 5
Gate 2 - Gil - Alfonse LaRoy - Reflex 4 - MG: 15 shots, HR: 1 shot, Armor damage: F1 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6
Gate 3 - Thierry - Ningenhōdan - Reflex 6 - MG: 16 shots, HR: used, Armor damage: F20 R0 L1 B0 T0 U0, Tire DP: 6 6 6 6
Gate 4 - Menoth - MenothJohn (dead) - Reflex 2 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R1 L0 B0 T0 U0, Tire DP: 6 6 6 6
Gate 4 - Menoth - MenothJohn (dead) - Reflex 2 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R1 L0 B0 T0 U0, Tire DP: 6 6 6 6
Gate 5 - William - Doobie Cooper - Reflex 4 - MG: 17 shots, HR: used, Armor damage: F20 (breached) R0 L0 B0 T0 U0, Tire DP: 6 6 6 6
Gate 6 - Martin - Cletus Cornhauler - Reflex 3 - MG: 16 shots, HR: used, Armor damage: F8 R4 L12 (breached) B0 T0 U0, Tire DP: 2 3 5 3
Gate 7 - Jeff - Vance - Reflex 3 - MG: 15 shots, HR: 1 shot, Armor damage: F3 R0 L0 B5 T0 U0, Tire DP: 6 6 6 6
Gate 8 - John - Axle Blaster - Reflex 5 - MG: 16 shots, HR: used, Armor damage: F21 (breached) R3 L9 B0 T0 U0, Tire DP: 6 6 6 3
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