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T6P1 - Combat
Gil makes no reply
John takes another shot at Jeff, needing a 9. He hits on a 6 4 for 5 points. Jeff takes a hazard.
Martin takes a shot at John's front, needing an 11. He misses on a 2 4.
Turn 6 Phase 2
Speed
Billy is OOC and maintains 10
Movement
None
Combat
John takes another shot at Jeff, needing a 9. He hits on a 6 4 for 5 points. Jeff takes a hazard.
Martin takes a shot at John's front, needing an 11. He misses on a 2 4.
Turn 6 Phase 2
Speed
Billy is OOC and maintains 10
Movement
None
Combat
Holding for...
Gil
Billy
We have a long shot being lined up by John. Can he connect from that distance Bidcon?
Of course he can't - way too far - almost impossible to even see th...
Look at that! He connects with a solid shot!
Look at that! He connects with a solid shot!
I'm as shocked as you are Telso! That's some grade A shooting!
Poor Doobie must have smoke in his eyes. Team Martin doesn't even come close to hitting John.
He may be on fire, but his aim isn't.
<canned laughter>
Down in the pits - Doobie is still talking to Loosey...
Current Turn
Jeff(4) - 30 - P1 straight
Gil(4) - 20 - P1 D3 drift left, rear end Billy
Billy(2) - 10(m) - P1 skid 3/4" - 1 point to each tire - straight 1/4", still OOC
Martin(3) - 5 - P1 straight 1/4" then pivot CCW on back right corner, P1 miss John's front
Previous Turn
Jeff(4) - 25 - P1 D1 left, P3 straight, P4 MG breaches Martin's left with 3 points of damage
Billy(2) - 20 - P1 D2 swerve right, P3 D3 drift left, lose control for moderate skid, P5 MG misses John's right side
Gil(4) - 15 - P1 D4 left, P1 MG hits Billy's back for 2, P3 straight 1/2"
John(5) - 10 - P1 straight 1/4" then pivot CW on rear right corner, P1 MG misses Jeff
Martin(3) - 7.5 - P1 straight, head-on William for 1 point, P1 MG hits Williams breached front for 1 point
Thierry(6) - 0, P2 misses John with MG
William(4) - 0
Gate 1 - Billy - Suvius Ven - Reflex 2 - MG: 16 shots, HR: 1 shot, Armor damage: F0 R0 L6 B5 T0 U0, Tire DP: 5 5 5 5
Gate 2 - Gil - Alfonse LaRoy - Reflex 4 - MG: 16 shots, HR: 1 shot, Armor damage: F1 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6
Gate 3 - Thierry - Ningenhōdan - Reflex 6 - MG: 17 shots, HR: used, Armor damage: F20 R0 L1 B0 T0 U0, Tire DP: 6 6 6 6
Gate 4 - Menoth - MenothJohn - Reflex 2 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R1 L0 B0 T0 U0, Tire DP: 6 6 6 6
Gate 4 - Menoth - MenothJohn - Reflex 2 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R1 L0 B0 T0 U0, Tire DP: 6 6 6 6
Gate 5 - William - Doobie Cooper - Reflex 4 - MG: 17 shots, HR: used, Armor damage: F20 (breached) R0 L0 B0 T0 U0, Tire DP: 6 6 6 6
Gate 6 - Martin - Cletus Cornhauler - Reflex 3 - MG: 16 shots, HR: used, Armor damage: F8 R0 L12 (breached) B0 T0 U0, Tire DP: 2 3 5 3
Gate 7 - Jeff - Vance - Reflex 3 - MG: 16 shots, HR: 1 shot, Armor damage: F0 R0 L0 B5 T0 U0, Tire DP: 6 6 6 6
Gate 8 - John - Axle Blaster - Reflex 5 - MG: 16 shots, HR: used, Armor damage: F21 (breached) R0 L9 B0 T0 U0, Tire DP: 6 6 6 3
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