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T14P5 - Movement Concluded
Holding for...
Jeff moves straight
Gil rolls onto his top - damage 4
Combat
None
Turn 14 End of Turn
Martin continues to burn
Turn 15 Phase 1
Speed
Gil rolls onto his top - damage 4
Combat
None
Turn 14 End of Turn
Martin continues to burn
Turn 15 Phase 1
Speed
Thierry
Jeff
Jeff moves straight to finish his round.
And Gil rolls onto his top, taking some damage there.
And now we would normally go to a word from our sponsor, but our sponsor has said, "let the girl talk!" and so we will show you some close ups of Big Ethyl and some slow motion footage of her calling out to Axle...
In perfect slow motion (remember Rollerball? Or Six Million Dollar Man?), Big Ethyl is running toward John's car. The audio is also slowed, "Aaaaaaxxxxxxlllllleeeeee!" in a very low tone.
Current Turn
Thierry(6) - 35 - P1 straight, P2 straight, P3 straight, P5 D1 left
Gil(4) - 30(m) - P1 CCW Bootlegger Reverse, lost 3 of 4 tires, rolling, P3 roll onto right side, 3 damage, P5 roll onto top, 4 damage
Jeff(4) - 30 - P1 straight, rear end Gil for 1 point damage, P1 MG misses Gil, P3 D3 right, P5 straight
John(5) - 10 - P1 straight
Previous Turn
Thierry(6) - 40 - P1 D2 left, P2 straight, P2 MG kills John's Driver, P3 D1 drift left, P3 conformed into John's back, lose control for a 15 deg fishtail CW, P5 15 deg CW fishtail then straight
Gil(4) - 20(m) - P1 D3 right, P2 MG hits Thierry's front for 1, P3 straight, sideswipe Thierry, 1 point to each left side, P5 straight 1/2"
Jeff(4) - 25 - P1 D3 right, P1 hits Gil's back for 5, P3 D4 right, P5 straight 1/2"
John(5) - 15 - P1 D6 right
Reflex Rolls and Walkarounds are below. Everyone knows the layout, just not the armor assignments. The Gates for this event are numbers 1 2 3 4 on top then 5 6 7 8 on the bottom. I'm using "team" names so you don't have to remember what your Driver's name is - you can just reply on YOUR name.
Gate 1 - Billy - Suvius Ven (dead)- Reflex 2 - MG: 16 shots, HR: 1 shot, Armor damage: F0 R0 L6 B11 (breached) T0 U0, Tire DP: 5 5 5 5
Gate 2 - Gil - Alfonse LaRoy - Reflex 4 - MG: 9 shots, HR: 1 shot, Armor damage: F1 R8 (breached) L1 B12 T4 U0, Tire DP: tire destroyed tire destroyed 1 tire destroyed
Gate 3 - Thierry - Ningenhōdan - Reflex 6 - MG: 11 shots, HR: used, Armor damage: F21 R4 L2 B0 T0 U0, Tire DP: 6 6 6 6
Gate 4 - Menoth - MenothJohn (dead) - Reflex 2 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R1 L0 B0 T0 U0, Tire DP: 6 6 6 6
Gate 4 - Menoth - MenothJohn (dead) - Reflex 2 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R1 L0 B0 T0 U0, Tire DP: 6 6 6 6
Gate 5 - William - Doobie Cooper - Reflex 4 - MG: 17 shots, HR: used, Armor damage: F20 (breached) R0 L0 B0 T0 U0, Tire DP: 6 6 6 6
Gate 6 - Martin - Cletus Cornhauler - Reflex 3 - MG: 16 shots, HR: used, Armor damage: F8 R4 L12 (breached) B0 T0 U0, Tire DP: 2 3 5 3
Gate 7 - Jeff - Vance - Reflex 3 - MG: 9 shots, HR: used, Armor damage: F15 (breached) R2 L0 B5 T0 U0, Tire DP: 6 6 6 6
Gate 8 - John - Axle Blaster (dead) - Reflex 5 - MG: 13 shots, HR: used, Armor damage: F21 (breached) R13 (breached) L9 B4 T0 U0, Tire DP: 4 4 4 1
Car Wars is a registered trademark of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.
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