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T10P2 - Combat
Gil fires his MG at Jeff. He needs an 8 to hit the front. Hit on a 4 4 for 3 damage.
Jeff takes a hazard - no control roll needed.
Turn 10 Phase 3
Speed
Jeff takes a hazard - no control roll needed.
Turn 10 Phase 3
Speed
Holding for...
John
Gil squeezes a shot off at Jeff, peppering his front armor with the Machine Gun.
You know Telso that .50 caliber really packs a punch. He makes a solid hit!
Current Turn
Jeff(4) - 35 - P1 D3 drift left, P1 MG misses Gil, P2 straight 1/2"
Billy(2) - 5 - P1 straight 1/2"
Previous Turn
John(5) - 30 - P1 defer then straight - NR1, P3 defer then D1 right, P5 defer then D6 right
Jeff(4) - 30 - P1 D3 drift left, P1 MG misses John, P3 straight, P5 straight
Thierry(6) - 20 - P1 D4 right, P2 MG hits John's right for 2, P3 defer then D5 right
Gil(4) - 20 - P1 D4 right, P2 MG hits Thierry's right for 4, P3 straight
Billy(2) - 10 - P1 straight
Gate 1 - Billy - Suvius Ven (dead)- Reflex 2 - MG: 16 shots, HR: 1 shot, Armor damage: F0 R0 L6 B11 (breached) T0 U0, Tire DP: 5 5 5 5
Gate 2 - Gil - Alfonse LaRoy - Reflex 4 - MG: 11 shots, HR: 1 shot, Armor damage: F1 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6
Gate 3 - Thierry - Ningenhōdan - Reflex 6 - MG: 13 shots, HR: used, Armor damage: F20 R4 L1 B0 T0 U0, Tire DP: 6 6 6 6
Gate 4 - Menoth - MenothJohn (dead) - Reflex 2 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R1 L0 B0 T0 U0, Tire DP: 6 6 6 6
Gate 4 - Menoth - MenothJohn (dead) - Reflex 2 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R1 L0 B0 T0 U0, Tire DP: 6 6 6 6
Gate 5 - William - Doobie Cooper - Reflex 4 - MG: 17 shots, HR: used, Armor damage: F20 (breached) R0 L0 B0 T0 U0, Tire DP: 6 6 6 6
Gate 6 - Martin - Cletus Cornhauler - Reflex 3 - MG: 16 shots, HR: used, Armor damage: F8 R4 L12 (breached) B0 T0 U0, Tire DP: 2 3 5 3
Gate 7 - Jeff - Vance - Reflex 3 - MG: 13 shots, HR: used, Armor damage: F9 R2 L0 B5 T0 U0, Tire DP: 6 6 6 6
Gate 8 - John - Axle Blaster - Reflex 5 - MG: 14 shots, HR: used, Armor damage: F21 (breached) R9 L9 B4 T0 U0, Tire DP: 6 6 6 3
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