Wednesday, October 19, 2016

T14P1 - Speed



T14P1 - Speed
Thierry maintains 40
Jeff accelerates to 30
Gil maintains 25
John slows to 10

Movement
Thierry moves straight
Jeff moves straight and rear-ends Gil. Damage is 1D-4: 5-4 * 2/3 = 1 point to Jeff's front (breached) and 1 point to Gil's Back. Jeff stops forward movement and they are both moving at 30.
Gil begins a Bootlegger Reverse and takes 1 point to each tire. He needs a 4 to keep control - 3. CT1 1 5 +4 diff -1 speed = 9, spinout. Vector placed. 1D to each tire: Front Left - 5, tire destroyed. Front right - 6, tire destroyed. Back left - 4. Back right - 6, tire destroyed.
First tire loss requires a 4 or better: 2. CT2 3 6 +3 diff -1 speed = 11, 30 deg fishtail & roll again - CT1 4 1 +3 -1 = 7, severe skid - ignored as already spinning out.
Second tire loss requires a 4 or better: 4, safe.
Third tire loss requires a 4 or better: 2. CT2 2 6 +3 -1 = 11, 30 deg fishtail & roll again - CT1 5 4 +3 -1 = 11, rolling.
John moves straight.

Combat


Holding for...

Jeff

Thierry moves straight ahead Bidcon. Not sure what his plan is.

Jeff also moves straight ahead, but he bumps Gil. Looks like some minor damage to both vehicles.

According to our sensors on the cars, that is the end of Jeff's front armor!

Guess Gil noticed as well there Telso, because he's spinning around to joust!

Holy Smokes! Look at that! A beautiful J Turn or Bootlegger Reverse as my grand-dad called it!

Looks like he didn't manage to keep control though, and he popped three out of four tires!

And with that goes what little control he had. That car is going to flip onto its side sure as the world!

The only person with a shot is Jeff. Let's see what he decides to do...



With a wave of her sawed off shotgun, Big Ethyl is moving toward John's car. "Axle! Axle honey! Can you hear Big Ethyl? I'm coming for you!!!"



Current Turn
Thierry(6) - 40(m) - P1 straight
Jeff(4) - 30 - P1 straight, rear end Gil for 1 point damage
Gil(4) - 30(m) - P1 CCW Bootlegger Reverse, lost 3 of 4 tires, rolling
John(5) - 10 - P1 straight

Previous Turn
Thierry(6) - 40 - P1 D2 left, P2 straight, P2 MG kills John's Driver, P3 D1 drift left, P3 conformed into John's back, lose control for a 15 deg fishtail CW, P5 15 deg CW fishtail then straight
Jeff(4) - 25 - P1 D3 right, P1 hits Gil's back for 5, P3 D4 right, P5 straight 1/2"
Gil(4) - 20(m) - P1 D3 right, P2 MG hits Thierry's front for 1, P3 straight, sideswipe Thierry, 1 point to each left side, P5 straight 1/2"
John(5) - 15 - P1 D6 right

Reflex Rolls and Walkarounds are below. Everyone knows the layout, just not the armor assignments. The Gates for this event are numbers 1 2     3 4   on top then 5 6     7 8    on the bottom. I'm using "team" names so you don't have to remember what your Driver's name is - you can just reply on YOUR name.

Gate 1 - Billy - Suvius Ven (dead)- Reflex 2 - MG: 16 shots, HR: 1 shot, Armor damage: F0 R0 L6 B11 (breached) T0 U0, Tire DP: 5 5 5 5

Gate 2 - Gil - Alfonse LaRoy - Reflex 4 - MG: 9 shots, HR: 1 shot, Armor damage: F1 R5 L1 B12 T0 U0, Tire DP: tire destroyed tire destroyed 1 tire destroyed

Gate 3 - Thierry - Ningenhōdan - Reflex 6 - MG: 11 shots, HR: used, Armor damage: F21 R4 L2 B0 T0 U0, Tire DP: 6 6 6 6

Gate 4 - Menoth - MenothJohn (dead) - Reflex 2 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R1 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 5 - William - Doobie Cooper - Reflex 4 - MG: 17 shots, HR: used, Armor damage: F20 (breached) R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 6 - Martin - Cletus Cornhauler - Reflex 3 - MG: 16 shots, HR: used, Armor damage: F8 R4 L12 (breached) B0 T0 U0, Tire DP: 2 3 5 3

Gate 7 - Jeff - Vance - Reflex 3 - MG: 10 shots, HR: used, Armor damage: F15 (breached) R2 L0 B5 T0 U0, Tire DP: 6 6 6 6

Gate 8 - John - Axle Blaster (dead) - Reflex 5 - MG: 13 shots, HR: used, Armor damage: F21 (breached) R13 (breached) L9 B4 T0 U0, Tire DP: 4 4 4 1




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