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T14P1 - Combat
Jeff fires his MG at Gil's left - needs a 7 - 3 2
Turn 14 Phase 2
Speed
Thierry maintains 40
Gil is OOC and maintains 30
Movement
Thierry moves straight
Combat
None
Turn 14 Phase 3
Speed
Thierry maintains 40
Gil is OOC and maintains 30
Holding for...
Jeff fires his MG at Gil's left - needs a 7 - 3 2
Turn 14 Phase 2
Speed
Thierry maintains 40
Gil is OOC and maintains 30
Movement
Thierry moves straight
Combat
None
Turn 14 Phase 3
Speed
Thierry maintains 40
Gil is OOC and maintains 30
Movement
Thierry moves straight
Thierry moves straight
Jeff will move as Gil rolls
Jeff
Jeff takes a shot at Gil as he rolls in front of him, but comes up a little short.
Those small cars are not easy to hit. I remember back in '41...
No time, Bidcon, as Thierry moves forward a pretty good clip!
Well let's see what Jeff does now. Will he continue toward the rolling car?
Big Ethyl is getting closer to John's car. "Axle! Speak to me Axle!"
Current Turn
Thierry(6) - 40(m) - P1 straight, P2 straight, P3 straight
Gil(4) - 30(m) - P1 CCW Bootlegger Reverse, lost 3 of 4 tires, rolling
Jeff(4) - 30 - P1 straight, rear end Gil for 1 point damage, P1 MG misses Gil
John(5) - 10 - P1 straight
Previous Turn
Thierry(6) - 40 - P1 D2 left, P2 straight, P2 MG kills John's Driver, P3 D1 drift left, P3 conformed into John's back, lose control for a 15 deg fishtail CW, P5 15 deg CW fishtail then straight
Gil(4) - 20(m) - P1 D3 right, P2 MG hits Thierry's front for 1, P3 straight, sideswipe Thierry, 1 point to each left side, P5 straight 1/2"
Jeff(4) - 25 - P1 D3 right, P1 hits Gil's back for 5, P3 D4 right, P5 straight 1/2"
John(5) - 15 - P1 D6 right
Reflex Rolls and Walkarounds are below. Everyone knows the layout, just not the armor assignments. The Gates for this event are numbers 1 2 3 4 on top then 5 6 7 8 on the bottom. I'm using "team" names so you don't have to remember what your Driver's name is - you can just reply on YOUR name.
Gate 1 - Billy - Suvius Ven (dead)- Reflex 2 - MG: 16 shots, HR: 1 shot, Armor damage: F0 R0 L6 B11 (breached) T0 U0, Tire DP: 5 5 5 5
Gate 2 - Gil - Alfonse LaRoy - Reflex 4 - MG: 9 shots, HR: 1 shot, Armor damage: F1 R5 L1 B12 T0 U0, Tire DP: tire destroyed tire destroyed 1 tire destroyed
Gate 3 - Thierry - Ningenhōdan - Reflex 6 - MG: 11 shots, HR: used, Armor damage: F21 R4 L2 B0 T0 U0, Tire DP: 6 6 6 6
Gate 4 - Menoth - MenothJohn (dead) - Reflex 2 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R1 L0 B0 T0 U0, Tire DP: 6 6 6 6
Gate 4 - Menoth - MenothJohn (dead) - Reflex 2 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R1 L0 B0 T0 U0, Tire DP: 6 6 6 6
Gate 5 - William - Doobie Cooper - Reflex 4 - MG: 17 shots, HR: used, Armor damage: F20 (breached) R0 L0 B0 T0 U0, Tire DP: 6 6 6 6
Gate 6 - Martin - Cletus Cornhauler - Reflex 3 - MG: 16 shots, HR: used, Armor damage: F8 R4 L12 (breached) B0 T0 U0, Tire DP: 2 3 5 3
Gate 7 - Jeff - Vance - Reflex 3 - MG: 9 shots, HR: used, Armor damage: F15 (breached) R2 L0 B5 T0 U0, Tire DP: 6 6 6 6
Gate 8 - John - Axle Blaster (dead) - Reflex 5 - MG: 13 shots, HR: used, Armor damage: F21 (breached) R13 (breached) L9 B4 T0 U0, Tire DP: 4 4 4 1
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