Wednesday, August 31, 2016

T5P3 - Movement Concluded


T5P3 - Movement Concluded
Billy makes a D3 drift left. He needs a 2 to keep control - 1. CT1: 6 2 -2 speed = 6, moderate skid. Vector arrow placed.

Gil moves straight 1/2"

Combat


Holding for...

Billy



Billy makes a steep drift to the left, but he loses control!

Ouch - looks like he'll be skidding, letting Gil know where he's going to be...

Gil just moves straight a little this time.

I know it's gonna be a long shot, but let's see if Billy decides to fire...

Current Turn
Jeff(4) - 25 - P1 D1 left, P3 straight
Billy(2) - 20 - P1 D2 swerve right, P3 D3 drift left, lose control for moderate skid
Gil(4) - 15 - P1 D4 left, P1 MG hits Billy's back for 2, P3 straight 1/2"
John(5) - 10 - P1 straight 1/4" then pivot CW on rear right corner, P1 MG misses Jeff
Martin(3) - 7.5 - P1 straight, head-on William for 1 point, P1 MG hits Williams breached front for 1 point
Thierry(6) - 0, P2 misses John with MG
William(4) - 0

Previous Turn
Jeff(4) - 20(m) - P1 D3 left, P3 D2 left
Billy(2) - 15 - P1 D5 left, P3 straight 1/2", P3 MG misses John
John(5) - 10 - P1 straight, P2 straight, P3 straight, P3 HR misses Thierry, P5 straight into head-on with Thierry, each take 15 damage
Gil(4) - 10 - P1 D3 left, T-Bone Billy, 1 point to Gil's front and 1 point to Billy's left, P1 MG hits Billy's left for 3
Martin(3) - 10 - P1 straight and pushing William backward, P1 MG hits William's front for 5, breached, some internal
William(4) - R5 - P1 straight back 1/4" then pivot CW, P1 MG hits Martin's front left tire for 3
Thierry(6) - 0 - P1 straight, P3 D1 drift right, P3 MG hits John's front for 6

Reflex Rolls and Walkarounds are below. Everyone knows the layout, just not the armor assignments. The Gates for this event are numbers 1 2     3 4   on top then 5 6     7 8    on the bottom. I'm using "team" names so you don't have to remember what your Driver's name is - you can just reply on YOUR name.

Gate 1 - Billy - Suvius Ven - Reflex 2 - MG: 17 shots, HR: 1 shot, Armor damage: F0 R0 L6 B5 T0 U0, Tire DP: 6 6 6 6

Gate 2 - Gil - Alfonse LaRoy - Reflex 4 - MG: 16 shots, HR: 1 shot, Armor damage: F1 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 3 - Thierry - Ningenhōdan - Reflex 6 - MG: 17 shots, HR: used, Armor damage: F20 R0 L1 B0 T0 U0, Tire DP: 6 6 6 6

Gate 4 - Menoth - MenothJohn - Reflex 2 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R1 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 5 - William - Doobie Cooper - Reflex 4 - MG: 17 shots, HR: used, Armor damage: F20 (breached) R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 6 - Martin - Cletus Cornhauler - Reflex 3 - MG: 17 shots, HR: used, Armor damage: F8 R0 L9 B0 T0 U0, Tire DP: 2 3 5 3

Gate 7 - Jeff - Vance - Reflex 3 - MG: 17 shots, HR: 1 shot, Armor damage: F0 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 8 - John - Axle Blaster - Reflex 5 - MG: 17 shots, HR: used, Armor damage: F21 (breached) R0 L9 B0 T0 U0, Tire DP: 6 6 6 3











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