Sunday, August 21, 2016

T4P5 - Speed


T4P5 - Speed
John slows to 35
Jeff maintains 20

Movement
John moves straight, hitting Thierry in a head on collision. 35 + 20 = 55 for 6 dice damage: 5 2 6 1 6 3 = 23*2/3= 15 to each. John's front armor is breached and damage goes internal. Thierry's front armor absorbs it all. They each drop debris and have no chance of concussion. John's new speed is 10 and he completes his movement, conforming Thierry backward and hitting some debris. He takes 3(0) 2(0) 1(0) 6(3) - so 3 to the back right tire only.

Combat


Holding for...


Jeff



John slows at the last possible moment... 

Then hits Thierry in a head on collision.

Looks like John took the worst of that deal! His front armor is breached!

While Thierry shrugs it off. Let's see what Jeff might have planned...



Current Turn
Jeff(4) - 20(m) - P1 D3 left, P3 D2 left
Billy(2) - 15 - P1 D5 left, P3 straight 1/2", P3 MG misses John
John(5) - 10 - P1 straight, P2 straight, P3 straight, P3 HR misses Thierry, P5 straight into head-on with Thierry, each take 15 damage
Gil(4) - 10 - P1 D3 left, T-Bone Billy, 1 point to Gil's front and 1 point to Billy's left, P1 MG hits Billy's left for 3
Martin(3) - 10 - P1 straight and pushing William backward, P1 MG hits William's front for 5, breached, some internal
William(4) - R5 - P1 straight back 1/4" then pivot CW, P1 MG hits Martin's front left tire for 3
Thierry(6) - 0 - P1 straight, P3 D1 drift right, P3 MG hits John's front for 6

Previous Turn
John(5) - 40 - P1 D1 drift left, P2 straight, P2 MG hits Thierry's front for 5, P3 straight, P5 straight
Jeff(4) - 20 - P1 D2 left, P1 MG misses John's left, P3 D3 left
Thierry(6) - 15 - P1 D2 right, P3 straight 1/2", P3 MG misses John's front
Gil(4) - 10 - P1 straight 1/2", P1 MG hits Billy's back for 4
Billy(2) - 10 - P1 straight, P2 GM misses Martin's back
Martin(3) - 5 - P1 head on with William for 1 point, 2 points to tires on right, P1 MG hits William's front for 1
William(4) - 0 - P1 MG misses Martin's front left tire


Reflex Rolls and Walkarounds are below. Everyone knows the layout, just not the armor assignments. The Gates for this event are numbers 1 2     3 4   on top then 5 6     7 8    on the bottom. I'm using "team" names so you don't have to remember what your Driver's name is - you can just reply on YOUR name.

Gate 1 - Billy - Suvius Ven - Reflex 2 - MG: 17 shots, HR: 1 shot, Armor damage: F0 R0 L6 B4 T0 U0, Tire DP: 6 6 6 6

Gate 2 - Gil - Alfonse LaRoy - Reflex 4 - MG: 17 shots, HR: 1 shot, Armor damage: F1 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 3 - Thierry - Ningenhōdan - Reflex 6 - MG: 18 shots, HR: used, Armor damage: F20 R0 L1 B0 T0 U0, Tire DP: 6 6 6 6

Gate 4 - Menoth - MenothJohn - Reflex 2 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R1 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 5 - William - Doobie Cooper - Reflex 4 - MG: 17 shots, HR: used, Armor damage: F18 (breached) R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 6 - Martin - Cletus Cornhauler - Reflex 3 - MG: 18 shots, HR: used, Armor damage: F7 R0 L9 B0 T0 U0, Tire DP: 2 3 5 3

Gate 7 - Jeff - Vance - Reflex 3 - MG: 17 shots, HR: 1 shot, Armor damage: F0 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 8 - John - Axle Blaster - Reflex 5 - MG: 18 shots, HR: used, Armor damage: F21 (breached) R0 L9 B0 T0 U0, Tire DP: 6 6 6 3











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