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T4P5 - Speed
John slows to 35
Jeff maintains 20
Movement
John moves straight, hitting Thierry in a head on collision. 35 + 20 = 55 for 6 dice damage: 5 2 6 1 6 3 = 23*2/3= 15 to each. John's front armor is breached and damage goes internal. Thierry's front armor absorbs it all. They each drop debris and have no chance of concussion. John's new speed is 10 and he completes his movement, conforming Thierry backward and hitting some debris. He takes 3(0) 2(0) 1(0) 6(3) - so 3 to the back right tire only.Combat
Holding for...
Jeff
John slows at the last possible moment...
Then hits Thierry in a head on collision.
While Thierry shrugs it off. Let's see what Jeff might have planned...
Current Turn
Jeff(4) - 20(m) - P1 D3 left, P3 D2 left
Billy(2) - 15 - P1 D5 left, P3 straight 1/2", P3 MG misses John
John(5) - 10 - P1 straight, P2 straight, P3 straight, P3 HR misses Thierry, P5 straight into head-on with Thierry, each take 15 damage
Gil(4) - 10 - P1 D3 left, T-Bone Billy, 1 point to Gil's front and 1 point to Billy's left, P1 MG hits Billy's left for 3
Thierry(6) - 0 - P1 straight, P3 D1 drift right, P3 MG hits John's front for 6
Previous Turn
John(5) - 40 - P1 D1 drift left, P2 straight, P2 MG hits Thierry's front for 5, P3 straight, P5 straight
Jeff(4) - 20 - P1 D2 left, P1 MG misses John's left, P3 D3 left
Thierry(6) - 15 - P1 D2 right, P3 straight 1/2", P3 MG misses John's front
Gil(4) - 10 - P1 straight 1/2", P1 MG hits Billy's back for 4
Martin(3) - 5 - P1 head on with William for 1 point, 2 points to tires on right, P1 MG hits William's front for 1
Gate 1 - Billy - Suvius Ven - Reflex 2 - MG: 17 shots, HR: 1 shot, Armor damage: F0 R0 L6 B4 T0 U0, Tire DP: 6 6 6 6
Gate 2 - Gil - Alfonse LaRoy - Reflex 4 - MG: 17 shots, HR: 1 shot, Armor damage: F1 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6
Gate 3 - Thierry - Ningenhōdan - Reflex 6 - MG: 18 shots, HR: used, Armor damage: F20 R0 L1 B0 T0 U0, Tire DP: 6 6 6 6
Gate 4 - Menoth - MenothJohn - Reflex 2 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R1 L0 B0 T0 U0, Tire DP: 6 6 6 6
Gate 4 - Menoth - MenothJohn - Reflex 2 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R1 L0 B0 T0 U0, Tire DP: 6 6 6 6
Gate 5 - William - Doobie Cooper - Reflex 4 - MG: 17 shots, HR: used, Armor damage: F18 (breached) R0 L0 B0 T0 U0, Tire DP: 6 6 6 6
Gate 6 - Martin - Cletus Cornhauler - Reflex 3 - MG: 18 shots, HR: used, Armor damage: F7 R0 L9 B0 T0 U0, Tire DP: 2 3 5 3
Gate 7 - Jeff - Vance - Reflex 3 - MG: 17 shots, HR: 1 shot, Armor damage: F0 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6
Gate 8 - John - Axle Blaster - Reflex 5 - MG: 18 shots, HR: used, Armor damage: F21 (breached) R0 L9 B0 T0 U0, Tire DP: 6 6 6 3
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