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T5P1 - Combat
Billy makes no reply thus no action.
Martin fires his MG at William. He needs a 2 to his his front, but a 2 always misses, so it's a 3. He hits on a 4 5 for 1 damage which goes internal.
William takes a hazard.
John fires at Jeff, needing a 10 to his his back. He misses on a 2 3.
Gil fires at Billy's back. He needs a 6 and hits on a 6 5 for 2 points, all absorbed by armor.
Billy takes a hazard.
Turn 5 Phase 2
Speed
Martin fires his MG at William. He needs a 2 to his his front, but a 2 always misses, so it's a 3. He hits on a 4 5 for 1 damage which goes internal.
William takes a hazard.
John fires at Jeff, needing a 10 to his his back. He misses on a 2 3.
Gil fires at Billy's back. He needs a 6 and hits on a 6 5 for 2 points, all absorbed by armor.
Billy takes a hazard.
Turn 5 Phase 2
Speed
Holding for...
Gil
Three shots this time! Two of them hit!
That's right Telso, Martin pops that front armor of William again, or at least where his armor used to be.
Looks like a glancing blow though - not much damage.
Not at all! Surprising too, since he's so close.
Tell you who's not close - John. But he takes a swing anyway. Doesn't even come close.
And looks like Gil and John have a chance to speed up - maybe close the gap a little...
Current Turn
Jeff(4) - 25 - P1 D1 left
Billy(2) - 20 - P1 D2 swerve right
Martin(3) - 15 - P1 straight, head-on William for 1 point, P1 MG hits Williams breached front for 1 point
John(5) - 5(m) - P1 straight 1/4" then pivot CW on rear right corner, P1 MG misses Jeff
Previous Turn
Jeff(4) - 20(m) - P1 D3 left, P3 D2 left
Billy(2) - 15 - P1 D5 left, P3 straight 1/2", P3 MG misses John
John(5) - 10 - P1 straight, P2 straight, P3 straight, P3 HR misses Thierry, P5 straight into head-on with Thierry, each take 15 damage
Gil(4) - 10 - P1 D3 left, T-Bone Billy, 1 point to Gil's front and 1 point to Billy's left, P1 MG hits Billy's left for 3
Thierry(6) - 0 - P1 straight, P3 D1 drift right, P3 MG hits John's front for 6
Gate 1 - Billy - Suvius Ven - Reflex 2 - MG: 17 shots, HR: 1 shot, Armor damage: F0 R0 L6 B5 T0 U0, Tire DP: 6 6 6 6
Gate 2 - Gil - Alfonse LaRoy - Reflex 4 - MG: 16 shots, HR: 1 shot, Armor damage: F1 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6
Gate 3 - Thierry - Ningenhōdan - Reflex 6 - MG: 18 shots, HR: used, Armor damage: F20 R0 L1 B0 T0 U0, Tire DP: 6 6 6 6
Gate 4 - Menoth - MenothJohn - Reflex 2 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R1 L0 B0 T0 U0, Tire DP: 6 6 6 6
Gate 4 - Menoth - MenothJohn - Reflex 2 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R1 L0 B0 T0 U0, Tire DP: 6 6 6 6
Gate 5 - William - Doobie Cooper - Reflex 4 - MG: 17 shots, HR: used, Armor damage: F20 (breached) R0 L0 B0 T0 U0, Tire DP: 6 6 6 6
Gate 6 - Martin - Cletus Cornhauler - Reflex 3 - MG: 17 shots, HR: used, Armor damage: F8 R0 L9 B0 T0 U0, Tire DP: 2 3 5 3
Gate 7 - Jeff - Vance - Reflex 3 - MG: 17 shots, HR: 1 shot, Armor damage: F0 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6
Gate 8 - John - Axle Blaster - Reflex 5 - MG: 17 shots, HR: used, Armor damage: F21 (breached) R0 L9 B0 T0 U0, Tire DP: 6 6 6 3
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