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T4P3 - Combat
John fires his HR at Thierry, needing a 6 to hit his front. He misses on a 1 1.
Thierry fires his MG at John's front, needing a 4. He hits on a 5 5 for 6 points of damage.
Billy fires his MG at John's left, needing an 11. He misses on a 4 3.
John takes a hazard from Thierry - no control roll needed.
Turn 4 Phase 4
Speed
Thierry fires his MG at John's front, needing a 4. He hits on a 5 5 for 6 points of damage.
Billy fires his MG at John's left, needing an 11. He misses on a 4 3.
John takes a hazard from Thierry - no control roll needed.
Turn 4 Phase 4
Speed
Holding for...
Jeff
John pops that Rocket while he's at point blank range. No way he can miss at this range.
Oh no! It looks like a misfire! The rocket is a dud.
Thierry's MG connects with John's front though. At that range he seems to be doing maximum damage!
No, his shot hits the pavement near John. Those smaller cars make things a little harder to hit.
Current Turn
John(5) - 40(m) - P1 straight, P2 straight, P3 straight, P3 HR misses Thierry
Thierry(6) - 20 - P1 straight, P3 D1 drift right, P3 MG hits John's front for 6
Billy(2) - 15 - P1 D5 left, P3 straight 1/2", P3 MG misses John
Gil(4) - 10 - P1 D3 left, T-Bone Billy, 1 point to Gil's front and 1 point to Billy's left, P1 MG hits Billy's left for 3
Previous Turn
John(5) - 40 - P1 D1 drift left, P2 straight, P2 MG hits Thierry's front for 5, P3 straight, P5 straight
Jeff(4) - 20 - P1 D2 left, P1 MG misses John's left, P3 D3 left
Thierry(6) - 15 - P1 D2 right, P3 straight 1/2", P3 MG misses John's front
Gil(4) - 10 - P1 straight 1/2", P1 MG hits Billy's back for 4
Martin(3) - 5 - P1 head on with William for 1 point, 2 points to tires on right, P1 MG hits William's front for 1
Gate 1 - Billy - Suvius Ven - Reflex 2 - MG: 17 shots, HR: 1 shot, Armor damage: F0 R0 L6 B4 T0 U0, Tire DP: 6 6 6 6
Gate 2 - Gil - Alfonse LaRoy - Reflex 4 - MG: 17 shots, HR: 1 shot, Armor damage: F1 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6
Gate 3 - Thierry - Ningenhōdan - Reflex 6 - MG: 18 shots, HR: used, Armor damage: F5 R0 L1 B0 T0 U0, Tire DP: 6 6 6 6
Gate 4 - Menoth - MenothJohn - Reflex 2 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R1 L0 B0 T0 U0, Tire DP: 6 6 6 6
Gate 4 - Menoth - MenothJohn - Reflex 2 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R1 L0 B0 T0 U0, Tire DP: 6 6 6 6
Gate 5 - William - Doobie Cooper - Reflex 4 - MG: 17 shots, HR: used, Armor damage: F18 (breached) R0 L0 B0 T0 U0, Tire DP: 6 6 6 6
Gate 6 - Martin - Cletus Cornhauler - Reflex 3 - MG: 18 shots, HR: used, Armor damage: F7 R0 L9 B0 T0 U0, Tire DP: 2 3 5 3
Gate 7 - Jeff - Vance - Reflex 3 - MG: 17 shots, HR: 1 shot, Armor damage: F0 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6
Gate 8 - John - Axle Blaster - Reflex 5 - MG: 18 shots, HR: used, Armor damage: F6 R0 L9 B0 T0 U0, Tire DP: 6 6 6 6
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