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T2P1 - Combat
William fires his MG at Martin's front. He needs a 5 - hit on a 3 6 for 6 damage. Martin takes a hazard.
Jeff fires his MG at John's left. He needs a 9 - hit on a 6 5 for 4 damage. John takes a hazard.
Gil fires his MG at Billy's left. He needs a 3 - hit on a 5 4 for 2 damage. Billy takes a hazard.
Martin radios, "Cobb incoming baby!" and fires his HR at William's front. He needs a 6 - hit on a 4 6 for 3 2 6 damage. William drops debris and takes a hazard.
Turn 2 Phase 2
Speed
John accelerates to 35
Movement
John moves straight 1/2"
Combat
Holding for...
John
Billy
William opens fire on Martin with that Machine Gun. He connects for maximum damage!
Still not enough to penetrate that armor though. And look, Jeff hits John's left with a moderate blow.
Current Turn
John(5) - 30(m) - P1 straight
William(4) - 15 - P1 less than D2 left, P1 MG hits Martin's front for 6
Jeff(4) - 15 - P1 D1 left, P1 MG hits John's left for 4
Thierry(6) - 10 - P1 D1 left conforming Menoth
Gil(4) - 5 - P1 straight 1/4" then pivot CW, P1 MG hits Billy's left for 2
Martin(3) - 5 - P1 straight 1/4" then pivot CCW, P1 HR hits William's front for 11
Billy(2) -5 - P1 straight 1/2"
Previous Turn
John(5) - 30 - P1 defer then D3 right, P3 straight, P5 D3 left
Martin(3) - 30 - P1 straight, P3 start bootlegger reverse, P5 fishtail 15 deg CW then skid 1/4" then finish bootlegger with 3/4" movement
William(4) - 10 - P1 D3 swerve right, P3 HR hits Martin's Left for 9 points
Jeff(4) - 10 - P1 D3 right, P1 MG hits John for 5 points
Thierry(6) - 5 - P1 straight 1/4" then pivot to hit Menoth, P1 HR takes out Menoth's driverGil(4) - 0
Billy(2) - 0 - P5 MG misses Martin's back
Menoth(2) - 0 - driver dead
Reflex Rolls and Walkarounds are below. Everyone knows the layout, just not the armor assignments. The Gates for this event are numbers 1 2 3 4 on top then 5 6 7 8 on the bottom. I'm using "team" names so you don't have to remember what your Driver's name is - you can just reply on YOUR name.
Gate 1 - Billy - Suvius Ven - Reflex 2 - MG: 19 shots, HR: 1 shot, Armor damage: F0 R0 L2 B0 T0 U0, Tire DP: 6 6 6 6
Gate 2 - Gil - Alfonse LaRoy - Reflex 4 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6
Gate 3 - Thierry - Ningenhōdan - Reflex 6 - MG: 20 shots, HR: used, Armor damage: F0 R0 L1 B0 T0 U0, Tire DP: 6 6 6 6
Gate 4 - Menoth - MenothJohn - Reflex 2 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R1 L0 B0 T0 U0, Tire DP: 6 6 6 6
Gate 4 - Menoth - MenothJohn - Reflex 2 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R1 L0 B0 T0 U0, Tire DP: 6 6 6 6
Gate 5 - William - Doobie Cooper - Reflex 4 - MG: 20 shots, HR: used, Armor damage: F0 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6
Gate 6 - Martin - Cletus Cornhauler - Reflex 3 - MG: 20 shots, HR: 1 shot, Armor damage: F6 R0 L9 B0 T0 U0, Tire DP: 5 5 5 5
Gate 7 - Jeff - Vance - Reflex 3 - MG: 19 shots, HR: 1 shot, Armor damage: F0 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6
Gate 8 - John - Axle Blaster - Reflex 5 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R0 L9 B0 T0 U0, Tire DP: 6 6 6 6
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