T1P3 - Combat
William's HR to Martin's Left side (more creative write up below) - needs a 4 - hit on a 4 6 for 3 4 2 damage.
Martin takes a hazard - needs a 2 to keep control: 1. CT2: 6 6 -1 speed -1 difficulty = 10, minor fishtail & roll again.
odd clockwise - 5
CT1 1 3 -2 = 2, trivial skid. Debris dropped.
No reply from Billy.
Turn 1 Phase 4
Movement
None
Combat
Holding for...
Billy
William takes advantage of Martin's precarious position to try for a shot with his Heavy Rocket.
Looks like this one is POINT BLANK Telso!
Right you are Bidcon - the rocket is not quite a direct hit, but it's enough to do quite a bit of damage to the left side of that car!
And look at Martin's Driver! He's trying to hold onto that car but.. Wait... Yes he's fishtailing and skidding too! That's going to make his final position off just a little bit.
Right you are Bidcon - the rocket is not quite a direct hit, but it's enough to do quite a bit of damage to the left side of that car!
And look at Martin's Driver! He's trying to hold onto that car but.. Wait... Yes he's fishtailing and skidding too! That's going to make his final position off just a little bit.
And looks like we have some debris there that William may need to steer clear of...
Current Turn
John(5) - 30 - P1 defer then D3 right, P3 straight
Martin(3) - 30 - P1 straight, P3 start bootlegger reverse
William(4) - 10 - P1 D3 swerve right, P3 HR hits Martin's Left for 9 points
Jeff(4) - 10 - P1 D3 right, P1 MG hits John for 5 points
Thierry(6) - 5 - P1 straight 1/4" then pivot to hit Menoth, P1 HR takes out Menoth's driverGil(4) - 0
Billy(2) - 0
Menoth(2) - 0
Reflex Rolls and Walkarounds are below. Everyone knows the layout, just not the armor assignments. The Gates for this event are numbers 1 2 3 4 on top then 5 6 7 8 on the bottom. I'm using "team" names so you don't have to remember what your Driver's name is - you can just reply on YOUR name.
Gate 1 - Billy - Suvius Ven - Reflex 2 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6
Gate 2 - Gil - Alfonse LaRoy - Reflex 4 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6
Gate 3 - Thierry - Ningenhōdan - Reflex 6 - MG: 20 shots, HR: used, Armor damage: F0 R0 L1 B0 T0 U0, Tire DP: 6 6 6 6
Gate 4 - Menoth - MenothJohn - Reflex 2 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R1 L0 B0 T0 U0, Tire DP: 6 6 6 6
Gate 4 - Menoth - MenothJohn - Reflex 2 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R1 L0 B0 T0 U0, Tire DP: 6 6 6 6
Gate 5 - William - Doobie Cooper - Reflex 4 - MG: 20 shots, HR: used, Armor damage: F0 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6
Gate 6 - Martin - Cletus Cornhauler - Reflex 3 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R0 L9 B0 T0 U0, Tire DP: 5 5 5 5
Gate 7 - Jeff - Vance - Reflex 3 - MG: 19 shots, HR: 1 shot, Armor damage: F0 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6
Gate 8 - John - Axle Blaster - Reflex 5 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R0 L5 B0 T0 U0, Tire DP: 6 6 6 6
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