Friday, September 9, 2016

T6P3 - Combat


T6P3 - Combat
Jeff fires his MG at Martin's right side. He needs a 3 and hits on a 4 6 for 1.
Martin takes a hazard but needs no control roll.

Thierry fires at John again, needing a 6 to hit his right side. He hits on a 5 2 for 3.
John takes a hazard but needs no control roll.

Turn 6 Phase 4
Speed
Billy maintains 15

Movement
None

Combat
None

Turn 6 Phase 5
Speed
Billy maintains 15

Movement

Holding for...

Jeff


Jeff tags Martin's burning car with a glancing blow while Thierry makes a decent hit on John.

You know, Telso, at that angle, he's lucky he didn't miss the entire car! A nice strafing run!

Let's see what Jeff does to finish out the round here...


Current Turn
Jeff(4) - 30 - P1 straight, P3 D3 right, P3 hit Martin's Right side for 1
John(5) - 15 - P1 straight, P1 hit Jeff's back armor for 5, P3 straight 1/2"
Gil(4) - 15 - P1 D3 drift left, rear end Billy, P2 MG hits Billy's back for 6 breaching the armor and killing the Driver, P3 rear end Billy, new speed 15
Billy(2) - 15(m) - P1 skid 3/4" - 1 point to each tire - straight 1/4", still OOC, P3 skid 1/4" then straight 1/4"
Thierry(6) - 5 - P1 straight 1/4" then pivot CW on back right corner, P3 hit John's right side for 3
Martin(3) - 5 - P1 straight 1/4" then pivot CCW on back right corner, P1 miss John's front
William(4) - surrendered

Previous Turn

Jeff(4) - 25 - P1 D1 left, P3 straight, P4 MG breaches Martin's left with 3 points of damage
Billy(2) - 20 - P1 D2 swerve right, P3 D3 drift left, lose control for moderate skid, P5 MG misses John's right side
Gil(4) - 15 - P1 D4 left, P1 MG hits Billy's back for 2, P3 straight 1/2"
John(5) - 10 - P1 straight 1/4" then pivot CW on rear right corner, P1 MG misses Jeff
Martin(3) - 7.5 - P1 straight, head-on William for 1 point, P1 MG hits Williams breached front for 1 point
Thierry(6) - 0, P2 misses John with MG
William(4) - 0

Reflex Rolls and Walkarounds are below. Everyone knows the layout, just not the armor assignments. The Gates for this event are numbers 1 2     3 4   on top then 5 6     7 8    on the bottom. I'm using "team" names so you don't have to remember what your Driver's name is - you can just reply on YOUR name.

Gate 1 - Billy - Suvius Ven (dead)- Reflex 2 - MG: 16 shots, HR: 1 shot, Armor damage: F0 R0 L6 B11 (breached) T0 U0, Tire DP: 5 5 5 5

Gate 2 - Gil - Alfonse LaRoy - Reflex 4 - MG: 15 shots, HR: 1 shot, Armor damage: F1 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 3 - Thierry - Ningenhōdan - Reflex 6 - MG: 16 shots, HR: used, Armor damage: F20 R0 L1 B0 T0 U0, Tire DP: 6 6 6 6

Gate 4 - Menoth - MenothJohn (dead) - Reflex 2 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R1 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 5 - William - Doobie Cooper - Reflex 4 - MG: 17 shots, HR: used, Armor damage: F20 (breached) R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 6 - Martin - Cletus Cornhauler - Reflex 3 - MG: 16 shots, HR: used, Armor damage: F8 R1 L12 (breached) B0 T0 U0, Tire DP: 2 3 5 3

Gate 7 - Jeff - Vance - Reflex 3 - MG: 15 shots, HR: 1 shot, Armor damage: F0 R0 L0 B5 T0 U0, Tire DP: 6 6 6 6

Gate 8 - John - Axle Blaster - Reflex 5 - MG: 16 shots, HR: used, Armor damage: F21 (breached) R3 L9 B0 T0 U0, Tire DP: 6 6 6 3







Car Wars is a registered trademark of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

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