Thursday, August 18, 2016

T4P3 - Combat


T4P3 - Combat
John fires his HR at Thierry, needing a 6 to hit his front. He misses on a 1 1.

Thierry fires his MG at John's front, needing a 4. He hits on a 5 5 for 6 points of damage.

Billy fires his MG at John's left, needing an 11. He misses on a 4 3.

John takes a hazard from Thierry - no control roll needed.

Turn 4 Phase 4
Speed


Holding for...

Jeff



John pops that Rocket while he's at point blank range. No way he can miss at this range. 

Oh no! It looks like a misfire! The rocket is a dud.

Thierry's MG connects with John's front though. At that range he seems to be doing maximum damage!

Some good shooting for sure! Billy gets in the fray as well, but doesn't really have a good shot. Will he get lucky?

No, his shot hits the pavement near John. Those smaller cars make things a little harder to hit.

Plus John's speed... Speaking of speed, let's see what Jeff does.


Current Turn
John(5) - 40(m) - P1 straight, P2 straight, P3 straight, P3 HR misses Thierry
Thierry(6) - 20 - P1 straight, P3 D1 drift right, P3 MG hits John's front for 6
Jeff(4) - 20(m) - P1 D3 left, P3 D2 left
Billy(2) - 15 - P1 D5 left, P3 straight 1/2", P3 MG misses John
Gil(4) - 10 - P1 D3 left, T-Bone Billy, 1 point to Gil's front and 1 point to Billy's left, P1 MG hits Billy's left for 3
Martin(3) - 10 - P1 straight and pushing William backward, P1 MG hits William's front for 5, breached, some internal
William(4) - R5 - P1 straight back 1/4" then pivot CW, P1 MG hits Martin's front left tire for 3



Previous Turn
John(5) - 40 - P1 D1 drift left, P2 straight, P2 MG hits Thierry's front for 5, P3 straight, P5 straight
Jeff(4) - 20 - P1 D2 left, P1 MG misses John's left, P3 D3 left
Thierry(6) - 15 - P1 D2 right, P3 straight 1/2", P3 MG misses John's front
Gil(4) - 10 - P1 straight 1/2", P1 MG hits Billy's back for 4
Billy(2) - 10 - P1 straight, P2 GM misses Martin's back
Martin(3) - 5 - P1 head on with William for 1 point, 2 points to tires on right, P1 MG hits William's front for 1
William(4) - 0 - P1 MG misses Martin's front left tire


Reflex Rolls and Walkarounds are below. Everyone knows the layout, just not the armor assignments. The Gates for this event are numbers 1 2     3 4   on top then 5 6     7 8    on the bottom. I'm using "team" names so you don't have to remember what your Driver's name is - you can just reply on YOUR name.

Gate 1 - Billy - Suvius Ven - Reflex 2 - MG: 17 shots, HR: 1 shot, Armor damage: F0 R0 L6 B4 T0 U0, Tire DP: 6 6 6 6

Gate 2 - Gil - Alfonse LaRoy - Reflex 4 - MG: 17 shots, HR: 1 shot, Armor damage: F1 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 3 - Thierry - Ningenhōdan - Reflex 6 - MG: 18 shots, HR: used, Armor damage: F5 R0 L1 B0 T0 U0, Tire DP: 6 6 6 6

Gate 4 - Menoth - MenothJohn - Reflex 2 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R1 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 5 - William - Doobie Cooper - Reflex 4 - MG: 17 shots, HR: used, Armor damage: F18 (breached) R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 6 - Martin - Cletus Cornhauler - Reflex 3 - MG: 18 shots, HR: used, Armor damage: F7 R0 L9 B0 T0 U0, Tire DP: 2 3 5 3

Gate 7 - Jeff - Vance - Reflex 3 - MG: 17 shots, HR: 1 shot, Armor damage: F0 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 8 - John - Axle Blaster - Reflex 5 - MG: 18 shots, HR: used, Armor damage: F6 R0 L9 B0 T0 U0, Tire DP: 6 6 6 6








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