Friday, September 9, 2016

T6P3 - Movement Concluded


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We have a new spectator - Frank Gossett! Welcome aboard! He's also planning to make a donation and be involved in the next event!

Let me take a quick moment to thank EACH of you that have decided to support these events with your Patreon pledges or other 'tips' and donations! THANK YOU! I trust your money is well spent.


T6P3 - Movement Concluded
Gil makes no reply and moves straight, bumping into Billy once again. Ram damage roll is a 1 for no damage. New speed for each is 15. Each take a hazard and need a 1 to keep control. Gil is safe on a 5 and Billy is safe on a 4.
John moves straight 1/2"
Billy skids 1/4" then moves straight 1/4"

Combat

Holding for...

Thierry

And Gil continues to pound on Billy's back armor.

Well, what's left of his car anyway. No damage from that ram.

No, but he slowed down whilst speeding Billy up!

If Billy's driver weren't dead he's be back in control now.

And John finishes his movement straight as well. Let's see about combat!



Current Turn
Jeff(4) - 30 - P1 straight, P3 D3 right
John(5) - 15 - P1 straight, P1 hit Jeff's back armor for 5, P3 straight 1/2"
Gil(4) - 15 - P1 D3 drift left, rear end Billy, P2 MG hits Billy's back for 6 breaching the armor and killing the Driver, P3 rear end Billy, new speed 15
Billy(2) - 15(m) - P1 skid 3/4" - 1 point to each tire - straight 1/4", still OOC, P3 skid 1/4" then straight 1/4"
Thierry(6) - 5 - P1 straight 1/4" then pivot CW on back right corner
Martin(3) - 5 - P1 straight 1/4" then pivot CCW on back right corner, P1 miss John's front
William(4) - surrendered

Previous Turn

Jeff(4) - 25 - P1 D1 left, P3 straight, P4 MG breaches Martin's left with 3 points of damage
Billy(2) - 20 - P1 D2 swerve right, P3 D3 drift left, lose control for moderate skid, P5 MG misses John's right side
Gil(4) - 15 - P1 D4 left, P1 MG hits Billy's back for 2, P3 straight 1/2"
John(5) - 10 - P1 straight 1/4" then pivot CW on rear right corner, P1 MG misses Jeff
Martin(3) - 7.5 - P1 straight, head-on William for 1 point, P1 MG hits Williams breached front for 1 point
Thierry(6) - 0, P2 misses John with MG
William(4) - 0

Reflex Rolls and Walkarounds are below. Everyone knows the layout, just not the armor assignments. The Gates for this event are numbers 1 2     3 4   on top then 5 6     7 8    on the bottom. I'm using "team" names so you don't have to remember what your Driver's name is - you can just reply on YOUR name.

Gate 1 - Billy - Suvius Ven (dead)- Reflex 2 - MG: 16 shots, HR: 1 shot, Armor damage: F0 R0 L6 B11 (breached) T0 U0, Tire DP: 5 5 5 5

Gate 2 - Gil - Alfonse LaRoy - Reflex 4 - MG: 15 shots, HR: 1 shot, Armor damage: F1 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 3 - Thierry - Ningenhōdan - Reflex 6 - MG: 17 shots, HR: used, Armor damage: F20 R0 L1 B0 T0 U0, Tire DP: 6 6 6 6

Gate 4 - Menoth - MenothJohn (dead) - Reflex 2 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R1 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 5 - William - Doobie Cooper - Reflex 4 - MG: 17 shots, HR: used, Armor damage: F20 (breached) R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 6 - Martin - Cletus Cornhauler - Reflex 3 - MG: 16 shots, HR: used, Armor damage: F8 R0 L12 (breached) B0 T0 U0, Tire DP: 2 3 5 3

Gate 7 - Jeff - Vance - Reflex 3 - MG: 16 shots, HR: 1 shot, Armor damage: F0 R0 L0 B5 T0 U0, Tire DP: 6 6 6 6

Gate 8 - John - Axle Blaster - Reflex 5 - MG: 16 shots, HR: used, Armor damage: F21 (breached) R0 L9 B0 T0 U0, Tire DP: 6 6 6 3







Car Wars is a registered trademark of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

Steve Jackson Games

Thursday, September 8, 2016

T6P2 - Combat


T6P2 - Combat
Gil fires his MG at Billy's back again, needing a 6 to hit. Hits on a 3 6 for 6 points. Some is stopped by armor and the rest goes internal, killing the driver.

Turn 6 Phase 3
Speed
Billy is OOC and maintains 10

Movement
Jeff makes a D3 right

Holding for...

Gil


Looks like Gil decides to take his chances at JUST outside of point blank range.

Yeah, he has a better than 50% chance of hitting, what with the sustained fire he's kept up.

And look at that! He connects solidly! Maximum damage!

Uh oh Telso - looks like Suvius Ven won't be walking home from this one...

You know, this arena was always known for fast action and close quarters. You add in the low amor aspect and this is a bloody match.

Just what the fans want Telso!


This is Loosey in the pits again. Doobie do you have any comments about the other drivers tonight?



Current Turn
Jeff(4) - 30 - P1 straight, P3 D3 right
Gil(4) - 20 - P1 D3 drift left, rear end Billy, P2 MG hits Billy's back for 6 breaching the armor and killing the Driver
John(5) - 15 - P1 straight, P1 hit Jeff's back armor for 5
Billy(2) - 10(m) - P1 skid 3/4" - 1 point to each tire - straight 1/4", still OOC
Thierry(6) - 5 - P1 straight 1/4" then pivot CW on back right corner
Martin(3) - 5 - P1 straight 1/4" then pivot CCW on back right corner, P1 miss John's front
William(4) - surrendered

Previous Turn

Jeff(4) - 25 - P1 D1 left, P3 straight, P4 MG breaches Martin's left with 3 points of damage
Billy(2) - 20 - P1 D2 swerve right, P3 D3 drift left, lose control for moderate skid, P5 MG misses John's right side
Gil(4) - 15 - P1 D4 left, P1 MG hits Billy's back for 2, P3 straight 1/2"
John(5) - 10 - P1 straight 1/4" then pivot CW on rear right corner, P1 MG misses Jeff
Martin(3) - 7.5 - P1 straight, head-on William for 1 point, P1 MG hits Williams breached front for 1 point
Thierry(6) - 0, P2 misses John with MG
William(4) - 0

Reflex Rolls and Walkarounds are below. Everyone knows the layout, just not the armor assignments. The Gates for this event are numbers 1 2     3 4   on top then 5 6     7 8    on the bottom. I'm using "team" names so you don't have to remember what your Driver's name is - you can just reply on YOUR name.

Gate 1 - Billy - Suvius Ven (dead)- Reflex 2 - MG: 16 shots, HR: 1 shot, Armor damage: F0 R0 L6 B11 (breached) T0 U0, Tire DP: 5 5 5 5

Gate 2 - Gil - Alfonse LaRoy - Reflex 4 - MG: 15 shots, HR: 1 shot, Armor damage: F1 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 3 - Thierry - Ningenhōdan - Reflex 6 - MG: 17 shots, HR: used, Armor damage: F20 R0 L1 B0 T0 U0, Tire DP: 6 6 6 6

Gate 4 - Menoth - MenothJohn (dead) - Reflex 2 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R1 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 5 - William - Doobie Cooper - Reflex 4 - MG: 17 shots, HR: used, Armor damage: F20 (breached) R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 6 - Martin - Cletus Cornhauler - Reflex 3 - MG: 16 shots, HR: used, Armor damage: F8 R0 L12 (breached) B0 T0 U0, Tire DP: 2 3 5 3

Gate 7 - Jeff - Vance - Reflex 3 - MG: 16 shots, HR: 1 shot, Armor damage: F0 R0 L0 B5 T0 U0, Tire DP: 6 6 6 6

Gate 8 - John - Axle Blaster - Reflex 5 - MG: 16 shots, HR: used, Armor damage: F21 (breached) R0 L9 B0 T0 U0, Tire DP: 6 6 6 3







Car Wars is a registered trademark of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

Steve Jackson Games

Wednesday, September 7, 2016

T6P1 - Combat


T6P1 - Combat
Gil makes no reply
John takes another shot at Jeff, needing a 9. He hits on a 6 4 for 5 points. Jeff takes a hazard.
Martin takes a shot at John's front, needing an 11. He misses on a 2 4.

Turn 6 Phase 2
Speed
Billy is OOC and maintains 10

Movement
None

Combat


Holding for...

Gil
Billy


We have a long shot being lined up by John. Can he connect from that distance Bidcon?

Of course he can't - way too far - almost impossible to even see th...

Look at that! He connects with a solid shot!

I'm as shocked as you are Telso! That's some grade A shooting!

Poor Doobie must have smoke in his eyes. Team Martin doesn't even come close to hitting John.

He may be on fire, but his aim isn't.

<canned laughter>

Down in the pits - Doobie is still talking to Loosey...

 I should have entered at a decent speed, instead of the wussy 5 mph I chose.


Current Turn
Jeff(4) - 30 - P1 straight
Gil(4) - 20 - P1 D3 drift left, rear end Billy
John(5) - 15 - P1 straight, P1 hit Jeff's back armor for 5
Billy(2) - 10(m) - P1 skid 3/4" - 1 point to each tire - straight 1/4", still OOC
Thierry(6) - 5 - P1 straight 1/4" then pivot CW on back right corner
Martin(3) - 5 - P1 straight 1/4" then pivot CCW on back right corner, P1 miss John's front
William(4) - surrendered

Previous Turn

Jeff(4) - 25 - P1 D1 left, P3 straight, P4 MG breaches Martin's left with 3 points of damage
Billy(2) - 20 - P1 D2 swerve right, P3 D3 drift left, lose control for moderate skid, P5 MG misses John's right side
Gil(4) - 15 - P1 D4 left, P1 MG hits Billy's back for 2, P3 straight 1/2"
John(5) - 10 - P1 straight 1/4" then pivot CW on rear right corner, P1 MG misses Jeff
Martin(3) - 7.5 - P1 straight, head-on William for 1 point, P1 MG hits Williams breached front for 1 point
Thierry(6) - 0, P2 misses John with MG
William(4) - 0

Reflex Rolls and Walkarounds are below. Everyone knows the layout, just not the armor assignments. The Gates for this event are numbers 1 2     3 4   on top then 5 6     7 8    on the bottom. I'm using "team" names so you don't have to remember what your Driver's name is - you can just reply on YOUR name.

Gate 1 - Billy - Suvius Ven - Reflex 2 - MG: 16 shots, HR: 1 shot, Armor damage: F0 R0 L6 B5 T0 U0, Tire DP: 5 5 5 5

Gate 2 - Gil - Alfonse LaRoy - Reflex 4 - MG: 16 shots, HR: 1 shot, Armor damage: F1 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 3 - Thierry - Ningenhōdan - Reflex 6 - MG: 17 shots, HR: used, Armor damage: F20 R0 L1 B0 T0 U0, Tire DP: 6 6 6 6

Gate 4 - Menoth - MenothJohn - Reflex 2 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R1 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 5 - William - Doobie Cooper - Reflex 4 - MG: 17 shots, HR: used, Armor damage: F20 (breached) R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 6 - Martin - Cletus Cornhauler - Reflex 3 - MG: 16 shots, HR: used, Armor damage: F8 R0 L12 (breached) B0 T0 U0, Tire DP: 2 3 5 3

Gate 7 - Jeff - Vance - Reflex 3 - MG: 16 shots, HR: 1 shot, Armor damage: F0 R0 L0 B5 T0 U0, Tire DP: 6 6 6 6

Gate 8 - John - Axle Blaster - Reflex 5 - MG: 16 shots, HR: used, Armor damage: F21 (breached) R0 L9 B0 T0 U0, Tire DP: 6 6 6 3









Car Wars is a registered trademark of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

Steve Jackson Games

Tuesday, September 6, 2016

T6P1 - Movement Concluded


T6P1 - Movement Concluded
Martin moves straight 1/4" then pivots CCW on his back right corner

Combat


Holding for...

Gil
Billy
Thierry


Martin turns to face the center of the arena! What does that guy think he can do?

We are picking up some more signal from the microphones placed near that gate. I believe... Yes.. Here's the audio...



No way I'm ending this amateur night in the pits like Doobie!!!



Current Turn
Jeff(4) - 30 - P1 straight
Gil(4) - 20 - P1 D3 drift left, rear end Billy
Billy(2) - 10(m) - P1 skid 3/4" - 1 point to each tire - straight 1/4", still OOC
John(5) - 15 - P1 straight
Thierry(6) - 5 - P1 straight 1/4" then pivot CW on back right corner
Martin(3) - 5 - P1 straight 1/4" then pivot CCW on back right corner
William(4) - surrendered

Previous Turn

Jeff(4) - 25 - P1 D1 left, P3 straight, P4 MG breaches Martin's left with 3 points of damage
Billy(2) - 20 - P1 D2 swerve right, P3 D3 drift left, lose control for moderate skid, P5 MG misses John's right side
Gil(4) - 15 - P1 D4 left, P1 MG hits Billy's back for 2, P3 straight 1/2"
John(5) - 10 - P1 straight 1/4" then pivot CW on rear right corner, P1 MG misses Jeff
Martin(3) - 7.5 - P1 straight, head-on William for 1 point, P1 MG hits Williams breached front for 1 point
Thierry(6) - 0, P2 misses John with MG
William(4) - 0

Reflex Rolls and Walkarounds are below. Everyone knows the layout, just not the armor assignments. The Gates for this event are numbers 1 2     3 4   on top then 5 6     7 8    on the bottom. I'm using "team" names so you don't have to remember what your Driver's name is - you can just reply on YOUR name.

Gate 1 - Billy - Suvius Ven - Reflex 2 - MG: 16 shots, HR: 1 shot, Armor damage: F0 R0 L6 B5 T0 U0, Tire DP: 5 5 5 5

Gate 2 - Gil - Alfonse LaRoy - Reflex 4 - MG: 16 shots, HR: 1 shot, Armor damage: F1 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 3 - Thierry - Ningenhōdan - Reflex 6 - MG: 17 shots, HR: used, Armor damage: F20 R0 L1 B0 T0 U0, Tire DP: 6 6 6 6

Gate 4 - Menoth - MenothJohn - Reflex 2 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R1 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 5 - William - Doobie Cooper - Reflex 4 - MG: 17 shots, HR: used, Armor damage: F20 (breached) R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 6 - Martin - Cletus Cornhauler - Reflex 3 - MG: 17 shots, HR: used, Armor damage: F8 R0 L12 (breached) B0 T0 U0, Tire DP: 2 3 5 3

Gate 7 - Jeff - Vance - Reflex 3 - MG: 16 shots, HR: 1 shot, Armor damage: F0 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 8 - John - Axle Blaster - Reflex 5 - MG: 17 shots, HR: used, Armor damage: F21 (breached) R0 L9 B0 T0 U0, Tire DP: 6 6 6 3









Car Wars is a registered trademark of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

Steve Jackson Games

T6P1 - Thierry's Movement


T6P1 - Thierry's Movement
Thierry moves straight 1/4" then pivots CW on his back right corner




Holding for...

Martin


Thierry does a fancy little dodge of the debris there!

Very nice! Let's see what Martin is up to.






Current Turn
Jeff(4) - 30 - P1 straight
Gil(4) - 20 - P1 D3 drift left, rear end Billy
Billy(2) - 10(m) - P1 skid 3/4" - 1 point to each tire - straight 1/4", still OOC
John(5) - 15 - P1 straight
Thierry(6) - 5 - P1 straight 1/4" then pivot CW on back right corner
Martin(3) - 5 - 
William(4) - surrendered

Previous Turn

Jeff(4) - 25 - P1 D1 left, P3 straight, P4 MG breaches Martin's left with 3 points of damage
Billy(2) - 20 - P1 D2 swerve right, P3 D3 drift left, lose control for moderate skid, P5 MG misses John's right side
Gil(4) - 15 - P1 D4 left, P1 MG hits Billy's back for 2, P3 straight 1/2"
John(5) - 10 - P1 straight 1/4" then pivot CW on rear right corner, P1 MG misses Jeff
Martin(3) - 7.5 - P1 straight, head-on William for 1 point, P1 MG hits Williams breached front for 1 point
Thierry(6) - 0, P2 misses John with MG
William(4) - 0

Reflex Rolls and Walkarounds are below. Everyone knows the layout, just not the armor assignments. The Gates for this event are numbers 1 2     3 4   on top then 5 6     7 8    on the bottom. I'm using "team" names so you don't have to remember what your Driver's name is - you can just reply on YOUR name.

Gate 1 - Billy - Suvius Ven - Reflex 2 - MG: 16 shots, HR: 1 shot, Armor damage: F0 R0 L6 B5 T0 U0, Tire DP: 5 5 5 5

Gate 2 - Gil - Alfonse LaRoy - Reflex 4 - MG: 16 shots, HR: 1 shot, Armor damage: F1 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 3 - Thierry - Ningenhōdan - Reflex 6 - MG: 17 shots, HR: used, Armor damage: F20 R0 L1 B0 T0 U0, Tire DP: 6 6 6 6

Gate 4 - Menoth - MenothJohn - Reflex 2 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R1 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 5 - William - Doobie Cooper - Reflex 4 - MG: 17 shots, HR: used, Armor damage: F20 (breached) R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 6 - Martin - Cletus Cornhauler - Reflex 3 - MG: 17 shots, HR: used, Armor damage: F8 R0 L12 (breached) B0 T0 U0, Tire DP: 2 3 5 3

Gate 7 - Jeff - Vance - Reflex 3 - MG: 16 shots, HR: 1 shot, Armor damage: F0 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 8 - John - Axle Blaster - Reflex 5 - MG: 17 shots, HR: used, Armor damage: F21 (breached) R0 L9 B0 T0 U0, Tire DP: 6 6 6 3










Car Wars is a registered trademark of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

Steve Jackson Games

Monday, September 5, 2016

T6P1 - More Movement


Thierry to move or defer



John continues moving toward the center of the arena.

Let's see how Thierry reacts to that, or does he see what Martin is doing first?



I was trying to figure out how tell my buddies I didn't drive out of the arena, I was pushed out!

That was one of the more unorthodox things I've seen! What would you have done differently there?







Current Turn
Jeff(4) - 30 - P1 straight
Gil(4) - 20 - P1 D3 drift left, rear end Billy
Billy(2) - 10(m) - P1 skid 3/4" - 1 point to each tire - straight 1/4", still OOC
John(5) - 15 - P1 straight
Thierry(6) - 5 -  
Martin(3) - 5 - 
William(4) - surrendered

Previous Turn

Jeff(4) - 25 - P1 D1 left, P3 straight, P4 MG breaches Martin's left with 3 points of damage
Billy(2) - 20 - P1 D2 swerve right, P3 D3 drift left, lose control for moderate skid, P5 MG misses John's right side
Gil(4) - 15 - P1 D4 left, P1 MG hits Billy's back for 2, P3 straight 1/2"
John(5) - 10 - P1 straight 1/4" then pivot CW on rear right corner, P1 MG misses Jeff
Martin(3) - 7.5 - P1 straight, head-on William for 1 point, P1 MG hits Williams breached front for 1 point
Thierry(6) - 0, P2 misses John with MG
William(4) - 0

Reflex Rolls and Walkarounds are below. Everyone knows the layout, just not the armor assignments. The Gates for this event are numbers 1 2     3 4   on top then 5 6     7 8    on the bottom. I'm using "team" names so you don't have to remember what your Driver's name is - you can just reply on YOUR name.

Gate 1 - Billy - Suvius Ven - Reflex 2 - MG: 16 shots, HR: 1 shot, Armor damage: F0 R0 L6 B5 T0 U0, Tire DP: 5 5 5 5

Gate 2 - Gil - Alfonse LaRoy - Reflex 4 - MG: 16 shots, HR: 1 shot, Armor damage: F1 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 3 - Thierry - Ningenhōdan - Reflex 6 - MG: 17 shots, HR: used, Armor damage: F20 R0 L1 B0 T0 U0, Tire DP: 6 6 6 6

Gate 4 - Menoth - MenothJohn - Reflex 2 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R1 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 5 - William - Doobie Cooper - Reflex 4 - MG: 17 shots, HR: used, Armor damage: F20 (breached) R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 6 - Martin - Cletus Cornhauler - Reflex 3 - MG: 17 shots, HR: used, Armor damage: F8 R0 L12 (breached) B0 T0 U0, Tire DP: 2 3 5 3

Gate 7 - Jeff - Vance - Reflex 3 - MG: 16 shots, HR: 1 shot, Armor damage: F0 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 8 - John - Axle Blaster - Reflex 5 - MG: 17 shots, HR: used, Armor damage: F21 (breached) R0 L9 B0 T0 U0, Tire DP: 6 6 6 3












Car Wars is a registered trademark of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

Steve Jackson Games