Wednesday, August 24, 2016

T5P1 - Movement Continues


T5P1 - Movement Continues
Billy makes a D2 swerve right
Martin moves straight, causing another head-on with William. Damage is 1D-1 - 3-1=2*2/3=1. 1 point to each. Martin's armor absorbs it - William takes it as internal damage.
Martin completes his movement and conforms William.



Holding for...

Gil



Billy swerves to the right in a bold move. 

Martin moves straight into William, taking advantage of that breached front armor.

Current Turn
Jeff(4) - 25 - P1 D1 left
Billy(2) - 20 - P1 D2 swerve right
Martin(3) - 15 - P1 straight, head-on William for 1 point
Gil(4) - 10(m)
John(5) - 5(m)
Thierry(6) - 0
William(4) - 0

Previous Turn
Jeff(4) - 20(m) - P1 D3 left, P3 D2 left
Billy(2) - 15 - P1 D5 left, P3 straight 1/2", P3 MG misses John
John(5) - 10 - P1 straight, P2 straight, P3 straight, P3 HR misses Thierry, P5 straight into head-on with Thierry, each take 15 damage
Gil(4) - 10 - P1 D3 left, T-Bone Billy, 1 point to Gil's front and 1 point to Billy's left, P1 MG hits Billy's left for 3
Martin(3) - 10 - P1 straight and pushing William backward, P1 MG hits William's front for 5, breached, some internal
William(4) - R5 - P1 straight back 1/4" then pivot CW, P1 MG hits Martin's front left tire for 3
Thierry(6) - 0 - P1 straight, P3 D1 drift right, P3 MG hits John's front for 6

Reflex Rolls and Walkarounds are below. Everyone knows the layout, just not the armor assignments. The Gates for this event are numbers 1 2     3 4   on top then 5 6     7 8    on the bottom. I'm using "team" names so you don't have to remember what your Driver's name is - you can just reply on YOUR name.

Gate 1 - Billy - Suvius Ven - Reflex 2 - MG: 17 shots, HR: 1 shot, Armor damage: F0 R0 L6 B4 T0 U0, Tire DP: 6 6 6 6

Gate 2 - Gil - Alfonse LaRoy - Reflex 4 - MG: 17 shots, HR: 1 shot, Armor damage: F1 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 3 - Thierry - Ningenhōdan - Reflex 6 - MG: 18 shots, HR: used, Armor damage: F20 R0 L1 B0 T0 U0, Tire DP: 6 6 6 6

Gate 4 - Menoth - MenothJohn - Reflex 2 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R1 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 5 - William - Doobie Cooper - Reflex 4 - MG: 17 shots, HR: used, Armor damage: F19 (breached) R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 6 - Martin - Cletus Cornhauler - Reflex 3 - MG: 18 shots, HR: used, Armor damage: F8 R0 L9 B0 T0 U0, Tire DP: 2 3 5 3

Gate 7 - Jeff - Vance - Reflex 3 - MG: 17 shots, HR: 1 shot, Armor damage: F0 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 8 - John - Axle Blaster - Reflex 5 - MG: 18 shots, HR: used, Armor damage: F21 (breached) R0 L9 B0 T0 U0, Tire DP: 6 6 6 3










Car Wars is a registered trademark of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

Steve Jackson Games

Tuesday, August 23, 2016

T5P1 - Movement Begins


Billy



Jeff continues his turn toward Martin and William. 

Let's see what comes of that while we see what Billy is up to at the north end.

Current Turn
Jeff(4) - 25 - P1 D1 left
Billy(2) - 20
Martin(3) - 15
Gil(4) - 10(m)
John(5) - 5(m)
Thierry(6) - 0
William(4) - 0

Previous Turn
Jeff(4) - 20(m) - P1 D3 left, P3 D2 left
Billy(2) - 15 - P1 D5 left, P3 straight 1/2", P3 MG misses John
John(5) - 10 - P1 straight, P2 straight, P3 straight, P3 HR misses Thierry, P5 straight into head-on with Thierry, each take 15 damage
Gil(4) - 10 - P1 D3 left, T-Bone Billy, 1 point to Gil's front and 1 point to Billy's left, P1 MG hits Billy's left for 3
Martin(3) - 10 - P1 straight and pushing William backward, P1 MG hits William's front for 5, breached, some internal
William(4) - R5 - P1 straight back 1/4" then pivot CW, P1 MG hits Martin's front left tire for 3
Thierry(6) - 0 - P1 straight, P3 D1 drift right, P3 MG hits John's front for 6

Reflex Rolls and Walkarounds are below. Everyone knows the layout, just not the armor assignments. The Gates for this event are numbers 1 2     3 4   on top then 5 6     7 8    on the bottom. I'm using "team" names so you don't have to remember what your Driver's name is - you can just reply on YOUR name.

Gate 1 - Billy - Suvius Ven - Reflex 2 - MG: 17 shots, HR: 1 shot, Armor damage: F0 R0 L6 B4 T0 U0, Tire DP: 6 6 6 6

Gate 2 - Gil - Alfonse LaRoy - Reflex 4 - MG: 17 shots, HR: 1 shot, Armor damage: F1 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 3 - Thierry - Ningenhōdan - Reflex 6 - MG: 18 shots, HR: used, Armor damage: F20 R0 L1 B0 T0 U0, Tire DP: 6 6 6 6

Gate 4 - Menoth - MenothJohn - Reflex 2 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R1 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 5 - William - Doobie Cooper - Reflex 4 - MG: 17 shots, HR: used, Armor damage: F18 (breached) R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 6 - Martin - Cletus Cornhauler - Reflex 3 - MG: 18 shots, HR: used, Armor damage: F7 R0 L9 B0 T0 U0, Tire DP: 2 3 5 3

Gate 7 - Jeff - Vance - Reflex 3 - MG: 17 shots, HR: 1 shot, Armor damage: F0 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 8 - John - Axle Blaster - Reflex 5 - MG: 18 shots, HR: used, Armor damage: F21 (breached) R0 L9 B0 T0 U0, Tire DP: 6 6 6 3














Car Wars is a registered trademark of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

Steve Jackson Games

Monday, August 22, 2016

T5P1 - Speed


T5P1 - Speed
Jeff accelerates to 25
Billy accelerates to 20
John maintains 10
Gil maintains 10
Martin accelerates to 15
William stops
Thierry accelerates to 5

Thierry drops back to zero and slows John to 5



Holding for...

Jeff



Jeff and Billy both speed up, as well as Martin. 

Yes and John and Gil keep the same speed.

Looks like Thierry tried to accelerate but only managed to slow John down.

Guess that makes Jeff the fastest for now!


Current Turn
Jeff(4) - 25
Billy(2) - 20
Martin(3) - 15
Gil(4) - 10(m)
John(5) - 5(m)
Thierry(6) - 0
William(4) - 0

Previous Turn
Jeff(4) - 20(m) - P1 D3 left, P3 D2 left
Billy(2) - 15 - P1 D5 left, P3 straight 1/2", P3 MG misses John
John(5) - 10 - P1 straight, P2 straight, P3 straight, P3 HR misses Thierry, P5 straight into head-on with Thierry, each take 15 damage
Gil(4) - 10 - P1 D3 left, T-Bone Billy, 1 point to Gil's front and 1 point to Billy's left, P1 MG hits Billy's left for 3
Martin(3) - 10 - P1 straight and pushing William backward, P1 MG hits William's front for 5, breached, some internal
William(4) - R5 - P1 straight back 1/4" then pivot CW, P1 MG hits Martin's front left tire for 3
Thierry(6) - 0 - P1 straight, P3 D1 drift right, P3 MG hits John's front for 6

Reflex Rolls and Walkarounds are below. Everyone knows the layout, just not the armor assignments. The Gates for this event are numbers 1 2     3 4   on top then 5 6     7 8    on the bottom. I'm using "team" names so you don't have to remember what your Driver's name is - you can just reply on YOUR name.

Gate 1 - Billy - Suvius Ven - Reflex 2 - MG: 17 shots, HR: 1 shot, Armor damage: F0 R0 L6 B4 T0 U0, Tire DP: 6 6 6 6

Gate 2 - Gil - Alfonse LaRoy - Reflex 4 - MG: 17 shots, HR: 1 shot, Armor damage: F1 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 3 - Thierry - Ningenhōdan - Reflex 6 - MG: 18 shots, HR: used, Armor damage: F20 R0 L1 B0 T0 U0, Tire DP: 6 6 6 6

Gate 4 - Menoth - MenothJohn - Reflex 2 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R1 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 5 - William - Doobie Cooper - Reflex 4 - MG: 17 shots, HR: used, Armor damage: F18 (breached) R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 6 - Martin - Cletus Cornhauler - Reflex 3 - MG: 18 shots, HR: used, Armor damage: F7 R0 L9 B0 T0 U0, Tire DP: 2 3 5 3

Gate 7 - Jeff - Vance - Reflex 3 - MG: 17 shots, HR: 1 shot, Armor damage: F0 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 8 - John - Axle Blaster - Reflex 5 - MG: 18 shots, HR: used, Armor damage: F21 (breached) R0 L9 B0 T0 U0, Tire DP: 6 6 6 3











Car Wars is a registered trademark of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

Steve Jackson Games

T4P5 - Combat


Jeff
John
Gil
William



Jeff still holds fire. 

Looks like we're ready for a fresh round after this word from our sponsor...

Find out everything you need about painting and playing with minis with Menoth John - https://pwmenothjohn.com


Current Turn
Jeff(4) - 
Billy(2) - 
John(5) - 
Gil(4) - 
Martin(3) - 
William(4) - 
Thierry(6) - 

Previous Turn
Jeff(4) - 20(m) - P1 D3 left, P3 D2 left
Billy(2) - 15 - P1 D5 left, P3 straight 1/2", P3 MG misses John
John(5) - 10 - P1 straight, P2 straight, P3 straight, P3 HR misses Thierry, P5 straight into head-on with Thierry, each take 15 damage
Gil(4) - 10 - P1 D3 left, T-Bone Billy, 1 point to Gil's front and 1 point to Billy's left, P1 MG hits Billy's left for 3
Martin(3) - 10 - P1 straight and pushing William backward, P1 MG hits William's front for 5, breached, some internal
William(4) - R5 - P1 straight back 1/4" then pivot CW, P1 MG hits Martin's front left tire for 3
Thierry(6) - 0 - P1 straight, P3 D1 drift right, P3 MG hits John's front for 6

Reflex Rolls and Walkarounds are below. Everyone knows the layout, just not the armor assignments. The Gates for this event are numbers 1 2     3 4   on top then 5 6     7 8    on the bottom. I'm using "team" names so you don't have to remember what your Driver's name is - you can just reply on YOUR name.

Gate 1 - Billy - Suvius Ven - Reflex 2 - MG: 17 shots, HR: 1 shot, Armor damage: F0 R0 L6 B4 T0 U0, Tire DP: 6 6 6 6

Gate 2 - Gil - Alfonse LaRoy - Reflex 4 - MG: 17 shots, HR: 1 shot, Armor damage: F1 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 3 - Thierry - Ningenhōdan - Reflex 6 - MG: 18 shots, HR: used, Armor damage: F20 R0 L1 B0 T0 U0, Tire DP: 6 6 6 6

Gate 4 - Menoth - MenothJohn - Reflex 2 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R1 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 5 - William - Doobie Cooper - Reflex 4 - MG: 17 shots, HR: used, Armor damage: F18 (breached) R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 6 - Martin - Cletus Cornhauler - Reflex 3 - MG: 18 shots, HR: used, Armor damage: F7 R0 L9 B0 T0 U0, Tire DP: 2 3 5 3

Gate 7 - Jeff - Vance - Reflex 3 - MG: 17 shots, HR: 1 shot, Armor damage: F0 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 8 - John - Axle Blaster - Reflex 5 - MG: 18 shots, HR: used, Armor damage: F21 (breached) R0 L9 B0 T0 U0, Tire DP: 6 6 6 3











Car Wars is a registered trademark of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

Steve Jackson Games

Sunday, August 21, 2016

T4P5 - Speed


T4P5 - Speed
John slows to 35
Jeff maintains 20

Movement
John moves straight, hitting Thierry in a head on collision. 35 + 20 = 55 for 6 dice damage: 5 2 6 1 6 3 = 23*2/3= 15 to each. John's front armor is breached and damage goes internal. Thierry's front armor absorbs it all. They each drop debris and have no chance of concussion. John's new speed is 10 and he completes his movement, conforming Thierry backward and hitting some debris. He takes 3(0) 2(0) 1(0) 6(3) - so 3 to the back right tire only.

Combat


Holding for...


Jeff



John slows at the last possible moment... 

Then hits Thierry in a head on collision.

Looks like John took the worst of that deal! His front armor is breached!

While Thierry shrugs it off. Let's see what Jeff might have planned...



Current Turn
Jeff(4) - 20(m) - P1 D3 left, P3 D2 left
Billy(2) - 15 - P1 D5 left, P3 straight 1/2", P3 MG misses John
John(5) - 10 - P1 straight, P2 straight, P3 straight, P3 HR misses Thierry, P5 straight into head-on with Thierry, each take 15 damage
Gil(4) - 10 - P1 D3 left, T-Bone Billy, 1 point to Gil's front and 1 point to Billy's left, P1 MG hits Billy's left for 3
Martin(3) - 10 - P1 straight and pushing William backward, P1 MG hits William's front for 5, breached, some internal
William(4) - R5 - P1 straight back 1/4" then pivot CW, P1 MG hits Martin's front left tire for 3
Thierry(6) - 0 - P1 straight, P3 D1 drift right, P3 MG hits John's front for 6

Previous Turn
John(5) - 40 - P1 D1 drift left, P2 straight, P2 MG hits Thierry's front for 5, P3 straight, P5 straight
Jeff(4) - 20 - P1 D2 left, P1 MG misses John's left, P3 D3 left
Thierry(6) - 15 - P1 D2 right, P3 straight 1/2", P3 MG misses John's front
Gil(4) - 10 - P1 straight 1/2", P1 MG hits Billy's back for 4
Billy(2) - 10 - P1 straight, P2 GM misses Martin's back
Martin(3) - 5 - P1 head on with William for 1 point, 2 points to tires on right, P1 MG hits William's front for 1
William(4) - 0 - P1 MG misses Martin's front left tire


Reflex Rolls and Walkarounds are below. Everyone knows the layout, just not the armor assignments. The Gates for this event are numbers 1 2     3 4   on top then 5 6     7 8    on the bottom. I'm using "team" names so you don't have to remember what your Driver's name is - you can just reply on YOUR name.

Gate 1 - Billy - Suvius Ven - Reflex 2 - MG: 17 shots, HR: 1 shot, Armor damage: F0 R0 L6 B4 T0 U0, Tire DP: 6 6 6 6

Gate 2 - Gil - Alfonse LaRoy - Reflex 4 - MG: 17 shots, HR: 1 shot, Armor damage: F1 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 3 - Thierry - Ningenhōdan - Reflex 6 - MG: 18 shots, HR: used, Armor damage: F20 R0 L1 B0 T0 U0, Tire DP: 6 6 6 6

Gate 4 - Menoth - MenothJohn - Reflex 2 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R1 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 5 - William - Doobie Cooper - Reflex 4 - MG: 17 shots, HR: used, Armor damage: F18 (breached) R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 6 - Martin - Cletus Cornhauler - Reflex 3 - MG: 18 shots, HR: used, Armor damage: F7 R0 L9 B0 T0 U0, Tire DP: 2 3 5 3

Gate 7 - Jeff - Vance - Reflex 3 - MG: 17 shots, HR: 1 shot, Armor damage: F0 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 8 - John - Axle Blaster - Reflex 5 - MG: 18 shots, HR: used, Armor damage: F21 (breached) R0 L9 B0 T0 U0, Tire DP: 6 6 6 3











Car Wars is a registered trademark of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

Steve Jackson Games

Friday, August 19, 2016

T4P4 - Combat


John
Jeff



Jeff seems to be holding fire. 

Let's see if he or John change speed now.



Current Turn
John(5) - 40(m) - P1 straight, P2 straight, P3 straight, P3 HR misses Thierry
Thierry(6) - 20 - P1 straight, P3 D1 drift right, P3 MG hits John's front for 6
Jeff(4) - 20(m) - P1 D3 left, P3 D2 left
Billy(2) - 15 - P1 D5 left, P3 straight 1/2", P3 MG misses John
Gil(4) - 10 - P1 D3 left, T-Bone Billy, 1 point to Gil's front and 1 point to Billy's left, P1 MG hits Billy's left for 3
Martin(3) - 10 - P1 straight and pushing William backward, P1 MG hits William's front for 5, breached, some internal
William(4) - R5 - P1 straight back 1/4" then pivot CW, P1 MG hits Martin's front left tire for 3



Previous Turn
John(5) - 40 - P1 D1 drift left, P2 straight, P2 MG hits Thierry's front for 5, P3 straight, P5 straight
Jeff(4) - 20 - P1 D2 left, P1 MG misses John's left, P3 D3 left
Thierry(6) - 15 - P1 D2 right, P3 straight 1/2", P3 MG misses John's front
Gil(4) - 10 - P1 straight 1/2", P1 MG hits Billy's back for 4
Billy(2) - 10 - P1 straight, P2 GM misses Martin's back
Martin(3) - 5 - P1 head on with William for 1 point, 2 points to tires on right, P1 MG hits William's front for 1
William(4) - 0 - P1 MG misses Martin's front left tire


Reflex Rolls and Walkarounds are below. Everyone knows the layout, just not the armor assignments. The Gates for this event are numbers 1 2     3 4   on top then 5 6     7 8    on the bottom. I'm using "team" names so you don't have to remember what your Driver's name is - you can just reply on YOUR name.

Gate 1 - Billy - Suvius Ven - Reflex 2 - MG: 17 shots, HR: 1 shot, Armor damage: F0 R0 L6 B4 T0 U0, Tire DP: 6 6 6 6

Gate 2 - Gil - Alfonse LaRoy - Reflex 4 - MG: 17 shots, HR: 1 shot, Armor damage: F1 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 3 - Thierry - Ningenhōdan - Reflex 6 - MG: 18 shots, HR: used, Armor damage: F5 R0 L1 B0 T0 U0, Tire DP: 6 6 6 6

Gate 4 - Menoth - MenothJohn - Reflex 2 - MG: 20 shots, HR: 1 shot, Armor damage: F0 R1 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 5 - William - Doobie Cooper - Reflex 4 - MG: 17 shots, HR: used, Armor damage: F18 (breached) R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 6 - Martin - Cletus Cornhauler - Reflex 3 - MG: 18 shots, HR: used, Armor damage: F7 R0 L9 B0 T0 U0, Tire DP: 2 3 5 3

Gate 7 - Jeff - Vance - Reflex 3 - MG: 17 shots, HR: 1 shot, Armor damage: F0 R0 L0 B0 T0 U0, Tire DP: 6 6 6 6

Gate 8 - John - Axle Blaster - Reflex 5 - MG: 18 shots, HR: used, Armor damage: F6 R0 L9 B0 T0 U0, Tire DP: 6 6 6 6








Car Wars is a registered trademark of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

Steve Jackson Games